Yneast

South Korea
On FACEIT since 2025 164 matches tracked 53 matches in 30 days
ELO ▲ 150
2,017
30-day peak: 2,088
Rank EU
#245,936
South Korea #3,216 in South Korea
Last updated:

How does Yneast play?

Rating 1.03 K/R 0.76 ADR 81.8 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 164 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 24x 4K, 4 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.29).

Utility hit rate 45%+9 pp · Ø 36% better than 97%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 7%
Enemies flashed per round 0.06−0.23 · Ø 0.29 better than 2%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +6.5, Headshots +5 pp, Win rate +23 pp, ELO +136
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.77 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −38 ELO
27 matches · 30% win rate
On Ancient −24 ELO
33 matches · 64% win rate
From match 5 of the day −22 ELO
39 matches · 41% win rate

Yneast loses the most ELO on Dust 2: −38 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 40 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient
  4. Highest rating in a match: 2.45 · Nuke

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
36% better than 7%
0.75 better than 55%
82.7 better than 62%
1.02 better than 47%
53% of 178 duels better than 62%
50% of 18 situations better than 82%
Ancient33
64% better than 85%
0.76 better than 58%
83.7 better than 61%
1.02 right on the average
51% of 200 duels right on the average
16% of 19 situations better than 7%
Anubis28
46% better than 32%
0.75 better than 56%
80.2 better than 48%
1.01 better than 45%
48% of 129 duels better than 32%
39% of 18 situations better than 54%
Dust 227
30% better than 2%
0.73 better than 48%
79.5 better than 45%
0.99 better than 39%
49% of 116 duels better than 39%
0% of 12 situations better than 1%
Nuke17
47% better than 27%
0.79 better than 68%
83.0 better than 58%
1.08 better than 59%
63% of 73 duels better than 93%
100% of 5 situations better than 99%
Inferno12
50% -
0.82 -
82.5 -
1.19-
48% of 52 duels -
57% of 7 situations -
Cache10
70% -
0.75 -
78.6 -
1.02-
53% of 40 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yneast plays

Across 164 matches Yneast averages K/R 0.76, ADR 81.8 and a rating of 1.03. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 45% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 67 of 164 matches the rating was 1.10 or higher (41%), in 60 it was below 0.90. In 144 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: June 2026 at 1.11. Yneast loses the most ELO on Dust 2 (−38 ELO, win rate 30%). Things go best on Anubis (+50 ELO, win rate 46%). Match no. 4 of the day goes best: 60% win rate, −23 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +6.5, Headshots +5 pp, Win rate +23 pp, ELO +136. Last 30 days: 53 matches, win rate 49%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.