Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).
Compared with 724 players in this group, each player over up to their last 100 matches.
Weapons and aim
Average1.21 K/D and so well above the average (0.98).
Impact
Strength2.7 MVPs per match and so well above the average (2.2).
Utility and deaths
StrengthDied in 71% of rounds and so clearly below the average (73%). Lower is better.
Patterns
From the last 62 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 46 · Ancient
- Highest rating in a match: 2.21 · Ancient
- Longest win streak: 4 wins in a row · Ancient
Maps in detail
from the last 62 matchesCompared with players on the same level who have at least 15 matches on the map.
How Yetu- plays
Across 62 matches Yetu- averages K/R 0.86 and ADR 93.5; the rating across the 49 rated matches is 1.20. Biggest strength: Rating at 1.20, better than 99% of level 5 players. Most room to improve: Headshot rate at 30%, better than only 2% of level 5 players. Averages 18.2 kills per match with 30% headshots. The strongest map is Mirage with a 54% win rate in 26 matches. In 26 of 49 matches the rating was 1.10 or higher (53%), in 13 it was below 0.90.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.