Yerihon

Germany
On FACEIT since 2015 198 matches tracked 137 matches in 30 days
ELO ▲ 100
2,323
30-day peak: 2,323
Rank EU
#98,584
Germany #2,539 in Germany
Last updated:

How does Yerihon play?

Rating 1.63 (from 197 matches) K/R 1.14 ADR 115.2 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.63
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.53 ConsistencyShare of matches with a rating of 0.90 or higher. 94%
Rating distribution from 197 matches
outstanding 1.80 and up 37% strong 1.30 to 1.79 37% good 1.10 to 1.29 10% normal 0.90 to 1.09 10% weak 0.75 to 0.89 2% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 66%+15 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Strength
Where do the kills come from?

1.65 K/D and so well above the average (1.03).

Headshot rate 63%+13 pp · Ø 50% better than 99%
AWP share of kills 11%−1 pp · Ø 12% better than 57%
K/D 1.65+0.62 · Ø 1.03 better than 99%
Pistol kills per match 5.6
Knife kills 16 in 198 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 9.7% of rounds and so well above the average (4.1%).

2K rounds 19.0%+5.6 pp · Ø 13.4% better than 99%
3K rounds 9.7%+5.6 pp · Ø 4.1% better than 99%
MVPs per match 4.1+1.8 · Ø 2.3 better than 99%
4Ks and aces 136x 4K, 25 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 17%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 40%
Deaths per round 69%−3 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.17, Rating +0.30, ADR +18.0, Win rate +9 pp, ELO +193
= Stayed the same
Headshots at 63%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.16
JunJulAugSepOctNov

Best month: October 2026 with 1.18. Last 3 months: 1.16 (at the start 0.99). Well above the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −72 ELO
39 matches · 36% win rate
In match 2 of the day +9 ELO
35 matches · 43% win rate
Between 12:00 and 18:00 +39 ELO, win rate 43%
On Wednesdays ±0 ELO, win rate 41%

Yerihon loses the most ELO on Anubis: −72 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.32 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Recorded match no. 100 · Anubis
  4. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
65% better than 89%
1.20 better than 99%
119.8 better than 99%
1.75 better than 99%
67% of 510 duels better than 98%
48% of 75 situations better than 77%
Anubis39
36% better than 6%
1.12 better than 99%
115.9 better than 99%
1.57 better than 99%
67% of 254 duels better than 98%
39% of 18 situations right on the average
Inferno20
40% better than 8%
1.16 better than 99%
112.1 better than 99%
1.66 better than 99%
65% of 113 duels better than 93%
28% of 18 situations better than 25%
Cache17
35% -
1.03 -
105.5 -
1.41-
69% of 90 duels -
50% of 4 situations -
Mirage13
38% -
0.99 -
103.8 -
1.40-
55% of 78 duels -
60% of 5 situations -
Ancient8
38% -
1.01 -
101.5 -
1.37-
57% of 47 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yerihon plays

Across 198 matches Yerihon averages K/R 1.14 and ADR 115.2; the rating across the 197 rated matches is 1.63. Biggest strength: Rating at 1.63, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 24.8 kills per match with 63% headshots. The strongest map is Dust 2 with a 65% win rate in 100 matches. In 166 of 197 matches the rating was 1.10 or higher (84%), in 12 it was below 0.90. In 186 matches with detailed stats: 136 4Ks and 25 aces. Best month by rating: October 2026 at 1.68. Yerihon loses the most ELO on Anubis (−72 ELO, win rate 36%). Things go best on Dust 2 (+64 ELO, win rate 65%). Match no. 3 of the day goes best: 59% win rate. Improved over the last three months: K/R +0.17, Rating +0.30, ADR +18.0, Win rate +9 pp, ELO +193. Unchanged in recent months: Headshots at 63%. Last 30 days: 137 matches, win rate 53%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.