Yebatron

El Salvador
On FACEIT since 2021 174 matches tracked 58 matches in 30 days
Last updated:

How does Yebatron play?

Rating 1.01 K/R 0.73 ADR 81.9 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 174 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 9

Compared with 1,693 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 48%−3 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 96%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 60%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.00−0.01 · Ø 1.01 better than 45%
Pistol kills per match 2.8
Knife kills 2 in 174 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 67%
4Ks and aces 22x 4K, 0 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 37%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +200
= Stayed the same
ADR at 81.3
▼ Got worse
K/R −0.06, Rating −0.08, Headshots −3 pp, Win rate −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.72 (at the start 0.78). Just below the average (0.73).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −65 ELO
55 matches · 42% win rate
On Anubis −23 ELO
24 matches · 63% win rate
On Saturdays ±0 ELO, win rate 39%

Yebatron loses the most ELO from match 5 of the day: −65 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Highest rating in a match: 1.91 · Inferno
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 49 · Anubis
  5. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
52% better than 57%
0.71 better than 39%
80.0 better than 48%
1.00 better than 45%
45% of 215 duels better than 19%
32% of 28 situations better than 32%
Dust 234
44% better than 26%
0.77 better than 70%
87.3 better than 82%
1.07 better than 69%
48% of 153 duels better than 35%
30% of 23 situations better than 29%
Anubis24
63% better than 85%
0.80 better than 79%
83.8 better than 67%
1.12 better than 81%
49% of 136 duels better than 39%
44% of 9 situations better than 68%
Inferno24
54% better than 55%
0.71 better than 39%
79.9 better than 44%
0.96 better than 27%
56% of 126 duels better than 70%
80% of 5 situations better than 99%
Ancient16
44% better than 28%
0.70 better than 33%
78.0 better than 37%
0.93 better than 19%
37% of 75 duels better than 3%
36% of 11 situations better than 47%
Cache11
27% -
0.70 -
75.9 -
0.95-
54% of 46 duels -
100% of 2 situations -
Nuke11
27% -
0.70 -
85.7 -
0.85-
51% of 88 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yebatron plays

Across 174 matches Yebatron averages K/R 0.73, ADR 81.9 and a rating of 1.01. Biggest strength: Utility hit rate at 40%, better than 83% of level 9 players. Averages 16.0 kills per match with 50% headshots. The strongest map is Anubis with a 63% win rate in 24 matches. In 58 of 174 matches the rating was 1.10 or higher (33%), in 70 it was below 0.90. In 154 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: July 2026 at 1.10. Yebatron loses the most ELO from match 5 of the day (−65 ELO, win rate 42%). Things go best in match 3 of the day (+28 ELO, win rate 56%). Match no. 4 of the day goes best: 58% win rate. Improved over the last three months: ELO +200. Got weaker: K/R −0.06, Rating −0.08, Headshots −3 pp, Win rate −6 pp. Unchanged in recent months: ADR at 81.3. Last 30 days: 58 matches, win rate 45%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.