Yato_44
Compared with 1,282 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Average17% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.91 K/D and so clearly below the average (1.01).
Impact
WeaknessExactly 3 kills in 2.4% of rounds and so well below the average (4.0%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.67. Last 3 months: 0.60 (at the start 0.67). Well below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 0.98. Last 3 months: 0.86 (at the start 0.98). Well below the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 72.6. Last 3 months: 65.8 (at the start 72.6). Well below the average (79.7).
Share of headshot kills
Best month: September 2026 with 56%. Last 3 months: 48% (at the start 45%). Slightly above the average (46%).
Matches won (win rate)
Best month: November 2026 with 64%. Last 3 months: 60% (at the start 48%). Well above the average (51%).
Best month: November 2026 with 1,504. Last 3 months: 1,489 (at the start 1,215).
Rounds with first kill
Best month: August 2026 with 6%. Last 3 months: 5% (at the start 6%). Well below the average (10%).
1v1 clutches won
Best month: November 2026 with 42%. Last 3 months: 35% (at the start 33%). Slightly below the average (39%).
Patterns
From the last 73 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 25 · Mirage
- Highest rating in a match: 1.73 · Inferno
Maps in detail
from the last 73 matchesCompared with players on the same level who have at least 15 matches on the map.
How Yato_44 plays
Across 73 matches Yato_44 averages K/R 0.62, ADR 67.7 and a rating of 0.89. Biggest strength: Deaths per round at just 68% (lower is better), better than 92% of level 7 players. Most room to improve: Damage per round (ADR) at 67.7, better than only 2% of level 7 players. Averages 13.5 kills per match with 47% headshots. The strongest map is Ancient with a 85% win rate in 13 matches. In 16 of 73 matches the rating was 1.10 or higher (22%), in 40 it was below 0.90. In 73 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 0.98. Things go best on Mirage (+37 ELO, win rate 52%). Improved over the last three months: Headshots +3 pp, Win rate +12 pp, ELO +274. Got weaker: K/R −0.07, Rating −0.12, ADR −6.8, First kills −1 pp. Unchanged in recent months: Clutch 1v1 at 35%. Last 30 days: 32 matches, win rate 66%, net ELO +60.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.