YarosVoron

Japan
308 matches tracked 24 matches in 30 days
Last updated:

How does YarosVoron play?

Rating 0.95 (from 307 matches) K/R 0.70 ADR 80.5 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 307 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (247 matches).

Level 8

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 49%−1 pp · Ø 50% better than 41%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 17%+6 pp · Ø 11% better than 83%
K/D 0.92−0.07 · Ø 0.99 better than 20%
Pistol kills per match 3.3
Knife kills 13 in 308 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 12.9%−0.1 pp · Ø 13.0% better than 45%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 45%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 45x 4K, 3 aces in 247 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 69%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 14%
Enemies flashed per round 0.260.00 · Ø 0.26 right on the average
Deaths per round 77%+4 pp · Ø 73% better than 8%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04
= Stayed the same
Rating at 0.98, ADR at 83.1, Win rate at 50%
▼ Got worse
Headshots −2 pp, ELO −171

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.73 (at the start 0.69). Just above the average (0.72).

Patterns

From the last 308 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −91 ELO
41 matches · 51% win rate
In match 2 of the day −56 ELO
31 matches · 32% win rate
Between 6:00 and 12:00 −83 ELO, win rate 40%
On Thursdays −88 ELO, win rate 45%

YarosVoron loses the most ELO on Ancient: −91 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
55% better than 68%
0.70 better than 37%
81.0 better than 57%
0.95 better than 29%
49% of 536 duels better than 44%
32% of 25 situations better than 33%
Dust 279
54% better than 62%
0.70 better than 38%
78.1 better than 40%
0.96 better than 33%
50% of 366 duels right on the average
31% of 29 situations better than 31%
Anubis56
46% better than 30%
0.73 better than 53%
84.6 better than 72%
0.98 better than 43%
55% of 363 duels better than 77%
31% of 16 situations better than 32%
Ancient41
51% better than 51%
0.70 better than 38%
81.1 better than 56%
0.94 better than 28%
47% of 226 duels better than 33%
50% of 12 situations better than 77%
Nuke25
36% better than 6%
0.65 better than 12%
74.0 better than 17%
0.89 better than 11%
41% of 123 duels better than 6%
46% of 13 situations better than 71%
Inferno13
15% -
0.61 -
73.8 -
0.78-
45% of 56 duels -
50% of 4 situations -
Cache8
50% -
0.83 -
95.6 -
1.12-
53% of 45 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YarosVoron plays

Across 308 matches YarosVoron averages K/R 0.70 and ADR 80.5; the rating across the 307 rated matches is 0.95. Biggest strength: Rounds with first kill at 13%, better than 87% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 8% of level 8 players. Averages 15.5 kills per match with 47% headshots. The strongest map is Mirage with a 55% win rate in 85 matches. In 85 of 307 matches the rating was 1.10 or higher (28%), in 140 it was below 0.90. In 247 matches with detailed stats: 45 4Ks and 3 aces. Best month by rating: October 2026 at 1.04. YarosVoron loses the most ELO on Ancient (−91 ELO, win rate 51%). Things go best on Mirage (+3 ELO, win rate 55%). Improved over the last three months: K/R +0.04. Got weaker: Headshots −2 pp, ELO −171. Unchanged in recent months: Rating at 0.98, ADR at 83.1, Win rate at 50%. Last 30 days: 24 matches, win rate 54%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.