YanneC

Israel
On FACEIT since 2017 426 matches tracked 170 matches in 30 days
Last updated:

How does YanneC play?

Rating 1.09 K/R 0.78 ADR 81.1 from 426 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 426 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 4%
AWP share of kills 29%+17 pp · Ø 12% better than 96%
K/D 1.11+0.08 · Ø 1.03 better than 75%
Pistol kills per match 3.2
Knife kills 16 in 426 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 62%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 93x 4K, 12 aces in 426 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 61%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +60, First kills +2 pp
= Stayed the same
K/R at 0.77, ADR at 81.1, Headshots at 38%, Clutch 1v1 at 41%
▼ Got worse
Rating −0.05, Win rate −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.77 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 426 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −245 ELO
73 matches · 44% win rate
On Nuke −71 ELO
57 matches · 53% win rate
On Tuesdays −260 ELO, win rate 42%

YanneC loses the most ELO in match 1 of the day: −245 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 37 · Anubis
  4. Highest rating in a match: 2.54 · Ancient

Maps in detail

from the last 426 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage149
50% right on the average
0.78 better than 69%
80.8 better than 51%
1.11 better than 75%
57% of 774 duels better than 81%
38% of 64 situations right on the average
Ancient84
55% better than 62%
0.74 right on the average
78.6 better than 36%
1.06 better than 61%
51% of 357 duels right on the average
46% of 41 situations better than 74%
Anubis72
50% better than 45%
0.78 better than 69%
81.5 better than 53%
1.09 better than 70%
53% of 432 duels better than 61%
43% of 42 situations better than 62%
Nuke57
53% better than 44%
0.79 better than 63%
81.7 better than 45%
1.11 better than 71%
56% of 258 duels better than 73%
34% of 38 situations better than 40%
Dust 240
53% better than 59%
0.76 better than 59%
83.5 better than 62%
1.05 better than 55%
56% of 221 duels better than 75%
53% of 15 situations better than 86%
Inferno19
42% better than 11%
0.80 better than 70%
85.4 better than 68%
1.17 better than 82%
54% of 96 duels better than 58%
43% of 7 situations better than 61%
Cache5
20% -
0.81 -
89.4 -
1.03-
41% of 27 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YanneC plays

Across 426 matches YanneC averages K/R 0.78, ADR 81.1 and a rating of 1.09. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 38% headshots. The strongest map is Ancient with a 55% win rate in 84 matches. In 204 of 426 matches the rating was 1.10 or higher (48%), in 127 it was below 0.90. In 426 matches with detailed stats: 93 4Ks and 12 aces. Best month by rating: August 2026 at 1.13. YanneC loses the most ELO in match 1 of the day (−245 ELO, win rate 44%). Things go best from match 5 of the day (+347 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +347 ELO. Improved over the last three months: ELO +60, First kills +2 pp. Got weaker: Rating −0.05, Win rate −5 pp. Unchanged in recent months: K/R at 0.77, ADR at 81.1, Headshots at 38%, Clutch 1v1 at 41%. Last 30 days: 170 matches, win rate 49%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.