YanDioomande

Kosovo
On FACEIT since 2026 85 matches tracked 64 matches in 30 days
ELO ▲ 401
2,123
30-day peak: 2,123
Rank EU
#180,942
Kosovo #1,734 in Kosovo
Last updated:

How does YanDioomande play?

Rating 1.18 K/R 0.85 ADR 88.6 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 85 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

42% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 42%+20 pp · Ø 22% better than 99%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (49%).

Headshot rate 62%+13 pp · Ø 49% better than 98%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.22+0.19 · Ø 1.03 better than 93%
Pistol kills per match 2.7
Knife kills 1 in 85 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.4%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 94%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 86%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 18x 4K, 3 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

0.68 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 27%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 37%
Enemies flashed per round 0.68+0.39 · Ø 0.29 better than 99%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether YanDioomande is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 85 matches, all from the last 3 months.

Kills per round (K/R)

0.82
OctNov

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +27 ELO
39 matches · 59% win rate
Between 0:00 and 6:00 +57 ELO, win rate 56%

YanDioomande loses the most ELO from match 5 of the day: +27 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Reached level 10 · Mirage
  3. Longest win streak: 7 wins in a row · Inferno
  4. Highest rating in a match: 2.38 · Dust 2

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
70% better than 97%
0.94 better than 98%
96.2 better than 96%
1.34 better than 98%
53% of 111 duels better than 61%
38% of 8 situations right on the average
Mirage19
58% better than 73%
0.75 better than 56%
84.6 better than 70%
1.01 better than 43%
56% of 86 duels better than 77%
63% of 8 situations better than 96%
Anubis15
67% better than 91%
0.85 better than 90%
85.9 better than 73%
1.21 better than 92%
60% of 53 duels better than 90%
50% of 12 situations better than 78%
Ancient13
77% -
0.82 -
86.9 -
1.10-
65% of 52 duels -
29% of 7 situations -
Nuke7
71% -
0.87 -
87.4 -
1.23-
59% of 22 duels -
50% of 2 situations -
Inferno3
33% -
0.77 -
80.0 -
1.06-
44% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YanDioomande plays

Across 85 matches YanDioomande averages K/R 0.85, ADR 88.6 and a rating of 1.18. Biggest strength: Headshot rate at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 62% headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 44 of 85 matches the rating was 1.10 or higher (52%), in 15 it was below 0.90. In 85 matches with detailed stats: 18 4Ks and 3 aces. YanDioomande loses the most ELO from match 5 of the day (+27 ELO, win rate 59%). Things go best on Dust 2 (+27 ELO, win rate 70%). Last 30 days: 64 matches, win rate 61%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.