Yakihira

Palau
On FACEIT since 2023 120 matches tracked 66 matches in 30 days
Last updated:

How does Yakihira play?

Rating 0.90 K/R 0.64 ADR 70.0 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 120 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 24% very weak below 0.75 31%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 19%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Weakness
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 41%−7 pp · Ø 48% better than 14%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 0.90−0.13 · Ø 1.03 better than 11%
Pistol kills per match 3.1
Knife kills 4 in 120 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 10%
3K rounds 2.8%−1.2 pp · Ø 4.0% better than 6%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 12x 4K, 1 ace in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

4.4 utility damage per round and so just above the average (4.3).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 58%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 45%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether Yakihira is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 120 matches, all from the last 3 months.

Kills per round (K/R)

0.64
SepOctNov

Best month: September 2026 with 0.68.

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
31 matches · 35% win rate
In match 2 of the day +16 ELO
27 matches · 33% win rate
On Sundays ±0 ELO, win rate 29%

Yakihira loses the most ELO in match 1 of the day: ±0 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 32 · Nuke
  3. Reached level 10 · Mirage
  4. Longest win streak: 5 wins in a row · Mirage
  5. Highest rating in a match: 1.75 · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
52% better than 55%
0.64 better than 10%
71.2 better than 9%
0.92 better than 17%
52% of 132 duels better than 61%
40% of 20 situations better than 56%
Nuke23
48% better than 31%
0.67 better than 17%
72.6 better than 10%
0.94 better than 20%
43% of 93 duels better than 13%
31% of 13 situations better than 31%
Inferno17
35% better than 7%
0.55 better than 1%
64.7 better than 1%
0.75 better than 1%
45% of 51 duels better than 15%
50% of 4 situations better than 78%
Dust 216
31% better than 4%
0.65 better than 13%
67.1 better than 3%
0.90 better than 13%
44% of 80 duels better than 17%
43% of 14 situations better than 63%
Anubis14
29% -
0.65 -
71.9 -
0.88-
48% of 65 duels -
22% of 9 situations -
Ancient9
44% -
0.74 -
74.0 -
0.98-
51% of 37 duels -
29% of 7 situations -
Cache8
63% -
0.64 -
66.0 -
0.97-
42% of 26 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yakihira plays

Across 120 matches Yakihira averages K/R 0.64, ADR 70.0 and a rating of 0.90. Most room to improve: Damage per round (ADR) at 70.0, better than only 4% of level 9 players. Averages 14.7 kills per match with 41% headshots. The strongest map is Mirage with a 52% win rate in 31 matches. In 28 of 120 matches the rating was 1.10 or higher (23%), in 66 it was below 0.90. In 120 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 0.93. Yakihira loses the most ELO in match 1 of the day (±0 ELO, win rate 35%). Things go best on Nuke (+37 ELO, win rate 48%). Match no. 3 of the day goes best: 52% win rate. Last 30 days: 66 matches, win rate 39%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.