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Yakaze

Bulgaria
On FACEIT since 2020 273 matches tracked
Last updated:

How does Yakaze play?

Rating 0.95 K/R 0.69 ADR 78.0 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 273 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 12%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 32%
AWP share of kills 30%+19 pp · Ø 11% better than 97%
K/D 0.93−0.11 · Ø 1.04 better than 11%
Pistol kills per match 2.8
Knife kills 2 in 273 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 23%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 21%
MVPs per match 2.3−0.1 · Ø 2.4 better than 43%
4Ks and aces 29x 4K, 3 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 85%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +4.5
= Stayed the same
K/R at 0.71, Rating at 0.95
▼ Got worse
Headshots −2 pp, Win rate −7 pp, ELO −200

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: July 2026 with 0.72. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −89 ELO
54 matches · 43% win rate
On Ancient −57 ELO
43 matches · 44% win rate
Between 12:00 and 18:00 −80 ELO, win rate 40%
On Wednesdays −30 ELO, win rate 43%

Yakaze loses the most ELO in match 1 of the day: −89 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.33 · Dust 2
  3. Most kills in a match: 37 · Mirage
  4. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
58% better than 72%
0.75 better than 53%
84.3 better than 65%
1.07 better than 59%
57% of 486 duels better than 79%
32% of 41 situations better than 32%
Mirage75
51% better than 46%
0.68 better than 19%
76.1 better than 23%
0.93 better than 15%
44% of 461 duels better than 13%
34% of 29 situations better than 38%
Ancient43
44% better than 22%
0.68 better than 18%
77.5 better than 28%
0.92 better than 14%
46% of 256 duels better than 19%
22% of 18 situations better than 13%
Anubis28
43% better than 20%
0.65 better than 10%
70.7 better than 5%
0.86 better than 3%
43% of 180 duels better than 10%
23% of 13 situations better than 15%
Cache16
31% better than 4%
0.60 better than 6%
74.3 better than 22%
0.76 better than 3%
48% of 91 duels better than 32%
22% of 9 situations better than 12%
Inferno16
44% better than 13%
0.71 better than 30%
80.9 better than 40%
0.97 better than 19%
47% of 105 duels better than 19%
50% of 8 situations better than 76%
Nuke15
53% better than 39%
0.62 better than 4%
69.8 better than 6%
0.85 better than 4%
56% of 102 duels better than 67%
29% of 7 situations better than 28%

Compared with players on the same level who have at least 15 matches on the map.

How Yakaze plays

Across 273 matches Yakaze averages K/R 0.69, ADR 78.0 and a rating of 0.95. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.93, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 47% headshots. The strongest map is Dust 2 with a 58% win rate in 80 matches. In 89 of 273 matches the rating was 1.10 or higher (33%), in 134 it was below 0.90. In 198 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: July 2026 at 1.00. Yakaze loses the most ELO in match 1 of the day (−89 ELO, win rate 43%). Things go best on Mirage (+24 ELO, win rate 51%). Match no. 4 of the day goes best: 55% win rate. Improved over the last three months: ADR +4.5. Got weaker: Headshots −2 pp, Win rate −7 pp, ELO −200. Unchanged in recent months: K/R at 0.71, Rating at 0.95. Last 30 days: 3 matches, win rate 0%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.