YaasuoMain

Poland
On FACEIT since 2022 138 matches tracked 64 matches in 30 days
ELO ▼ 7
2,013
30-day peak: 2,044
Rank EU
#246,194
Poland #14,181 in Poland
Last updated:

How does YaasuoMain play?

Rating 1.41 K/R 1.02 ADR 105.8 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.41
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 138 matches
outstanding 1.80 and up 25% strong 1.30 to 1.79 34% good 1.10 to 1.29 14% normal 0.90 to 1.09 14% weak 0.75 to 0.89 6% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.43 K/D and so well above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.43+0.40 · Ø 1.03 better than 99%
Pistol kills per match 3.7
Knife kills 2 in 138 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.8% of rounds and so well above the average (4.1%).

2K rounds 19.2%+5.8 pp · Ø 13.4% better than 99%
3K rounds 7.8%+3.7 pp · Ø 4.1% better than 99%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 60x 4K, 5 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 81%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether YaasuoMain is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 119 matches from the last 3 months and 19 before.

Kills per round (K/R)

1.01
AugSepOctNov

Best month: September 2026 with 1.04.

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −5 ELO
24 matches · 25% win rate
From match 5 of the day ±0 ELO
24 matches · 25% win rate
Between 18:00 and 24:00 +22 ELO, win rate 46%
On Sundays ±0 ELO, win rate 38%

YaasuoMain loses the most ELO on Mirage: −5 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 56 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Reached level 10 · Dust 2
  5. Highest rating in a match: 3.30 · Dust 2

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
76% better than 99%
1.13 better than 99%
117.6 better than 99%
1.61 better than 99%
73% of 275 duels better than 99%
34% of 35 situations better than 38%
Mirage24
25% better than 1%
0.85 better than 89%
93.0 better than 93%
1.13 better than 80%
52% of 158 duels better than 56%
0% of 10 situations better than 1%
Anubis22
50% better than 44%
0.98 better than 99%
104.0 better than 99%
1.37 better than 99%
65% of 127 duels better than 98%
50% of 14 situations better than 78%
Ancient18
44% better than 24%
1.01 better than 99%
99.1 better than 98%
1.38 better than 99%
61% of 103 duels better than 92%
57% of 7 situations better than 89%
Inferno13
46% -
1.01 -
102.6 -
1.41-
61% of 82 duels -
33% of 12 situations -
Nuke12
33% -
1.04 -
107.8 -
1.43-
66% of 62 duels -
67% of 6 situations -
Cache6
50% -
1.10 -
112.5 -
1.57-
68% of 34 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YaasuoMain plays

Across 138 matches YaasuoMain averages K/R 1.02, ADR 105.8 and a rating of 1.41. Biggest strength: Rating at 1.41, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 22.6 kills per match with 49% headshots. The strongest map is Dust 2 with a 76% win rate in 42 matches. In 102 of 138 matches the rating was 1.10 or higher (74%), in 17 it was below 0.90. In 136 matches with detailed stats: 60 4Ks and 5 aces. Best month by rating: September 2026 at 1.46. YaasuoMain loses the most ELO on Mirage (−5 ELO, win rate 25%). Things go best on Dust 2 (+15 ELO, win rate 76%). Match no. 3 of the day goes best: 62% win rate, −3 ELO. Last 30 days: 64 matches, win rate 41%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.