Ya_idu
Compared with 1,926 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Strength31% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average1.14 K/D and so clearly above the average (1.02).
Impact
AverageExactly 2 kills in 14.1% of rounds and so slightly above the average (13.3%).
Utility and deaths
Average0.05 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.87. Last 3 months: 0.82 (at the start 0.70). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: November 2026 with 1.23. Last 3 months: 1.16 (at the start 0.99). Well above the average (1.02).
Damage per round (ADR)
Best month: November 2026 with 93.3. Last 3 months: 90.1 (at the start 78.3). Clearly above the average (80.2).
Share of headshot kills
Best month: October 2026 with 49%. Last 3 months: 48% (at the start 47%). Just below the average (49%).
Matches won (win rate)
Best month: November 2026 with 60%. Last 3 months: 49% (at the start 48%). Clearly below the average (52%).
Best month: August 2026 with 1,814.
Rounds with first kill
Best month: October 2026 with 10%. Last 3 months unchanged at 9%. Clearly below the average (10%).
1v1 clutches won
Best month: October 2026 with 67%. Last 3 months: 52% (at the start 38%). Well above the average (39%).
Patterns
From the last 62 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Ya_idu loses the most ELO in match 1 of the day: ±0 ELO, 36% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Inferno
- Highest rating in a match: 2.51 · Inferno
- Longest win streak: 4 wins in a row · Nuke
Maps in detail
from the last 62 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ya_idu plays
Across 62 matches Ya_idu averages K/R 0.78, ADR 86.1 and a rating of 1.10. Biggest strength: Utility hit rate at 46%, better than 97% of level 9 players. Averages 16.1 kills per match with 48% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 25 of 62 matches the rating was 1.10 or higher (40%), in 23 it was below 0.90. In 62 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: November 2026 at 1.23. Ya_idu loses the most ELO in match 1 of the day (±0 ELO, win rate 36%). Improved over the last three months: K/R +0.12, Rating +0.17, ADR +11.8, Clutch 1v1 +14 pp. Unchanged in recent months: Headshots at 48%, Win rate at 49%, First kills at 9%. Last 30 days: 20 matches, win rate 60%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.