Y_R_A_G_A_N
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).
Compared with 1,452 players in this group, each player over up to their last 100 matches.
Opening
Strength61% of opening duels won and so well above the average (50%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.16 K/D and so clearly above the average (1.01).
Impact
StrengthExactly 3 kills in 5.5% of rounds and so well above the average (4.0%).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.92. Last 3 months: 0.82 (at the start 0.81). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.26. Last 3 months: 1.16 (at the start 1.13). Well above the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 93.8. Last 3 months: 86.3 (at the start 87.4). Clearly above the average (79.9).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months: 44% (at the start 50%). Clearly below the average (48%).
Matches won (win rate)
Best month: August 2026 with 54%. Last 3 months: 47% (at the start 43%). Clearly below the average (50%).
Best month: October 2026 with 2,186.
Rounds with first kill
Best month: September 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 120 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Y_R_A_G_A_N loses the most ELO in match 2 of the day: −23 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.95 · Anubis
- Longest win streak: 7 wins in a row · Nuke
- Most kills in a match: 36 · Mirage
Maps in detail
from the last 120 matchesCompared with players on the same level who have at least 15 matches on the map.
How Y_R_A_G_A_N plays
Across 120 matches Y_R_A_G_A_N averages K/R 0.82, ADR 86.5 and a rating of 1.16. Biggest strength: Opening duels won at 61%, better than 99% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 9 players. Averages 17.6 kills per match with 45% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 69 of 120 matches the rating was 1.10 or higher (58%), in 29 it was below 0.90. In 99 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: September 2026 at 1.26. Y_R_A_G_A_N loses the most ELO in match 2 of the day (−23 ELO, win rate 40%). Things go best from match 5 of the day (+31 ELO, win rate 52%). From match no. 5 of the day on, things go best: 52% win rate, +31 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.16, ADR at 86.3. Last 30 days: 31 matches, win rate 39%, net ELO −23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.