Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).
Compared with 2,158 players on level 10, each player over up to their last 100 matches.
Weapons and aim
Average53 of 100 kills by YOUREAWFUL are headshots. 2 percentage points above the level 10 average (51%).
Impact
AverageAverages 2.5 round MVPs per match. 0.1 above the level 10 average (2.4).
Utility and deaths
AverageYOUREAWFUL dies in 72 of 100 rounds. 1 percentage point above the level 10 average (71%). Lower is better.
Patterns
From the last 96 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
YOUREAWFUL loses the most ELO with Griffin on the team: 48% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 27 · Mirage
Maps in detail
from the last 96 matchesCompared with players on the same level who have at least 15 matches on the map.
How YOUREAWFUL plays
Averages 15.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 63% win rate in 27 matches. YOUREAWFUL loses the most ELO with Griffin on the team (Win rate 48% in 40 matches). Things go best from match 5 of the day (+284 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +284 ELO.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.