YONloveANGEL

South Korea
On FACEIT since 2018 268 matches tracked 43 matches in 30 days
ELO ▲ 218
3,018
30-day peak: 3,018
Rank EU ▲ 241 places
#8,181
South Korea #157 in South Korea
30 days · prev. #8,422 · best #8,070
Last updated:

How does YONloveANGEL play?

Rating 1.13 (from 242 matches) K/R 0.81 ADR 87.4 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 244 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 3.3
Knife kills 5 in 268 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 59%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 2.9+0.6 · Ø 2.3 better than 88%
4Ks and aces 49x 4K, 8 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.32).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 38%
Enemies flashed per round 0.56+0.24 · Ø 0.32 better than 95%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +112
= Stayed the same
K/R at 0.81, Rating at 1.11, ADR at 87.7, Win rate at 55%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +27 ELO
65 matches · 49% win rate
From match 5 of the day +68 ELO
45 matches · 40% win rate
On Saturdays −8 ELO, win rate 43%

YONloveANGEL loses the most ELO in match 2 of the day: +27 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis
  4. Highest rating in a match: 2.35 · Mirage

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
53% better than 42%
0.80 better than 69%
85.8 better than 68%
1.12 better than 68%
46% of 472 duels better than 15%
42% of 52 situations better than 61%
Ancient43
53% better than 42%
0.77 better than 56%
86.3 better than 70%
1.04 better than 43%
51% of 181 duels better than 41%
44% of 16 situations better than 66%
Anubis39
69% better than 90%
0.91 better than 95%
93.9 better than 93%
1.25 better than 92%
59% of 161 duels better than 83%
31% of 13 situations better than 32%
Dust 231
65% better than 84%
0.86 better than 87%
91.3 better than 86%
1.19 better than 81%
52% of 120 duels better than 46%
60% of 10 situations better than 93%
Nuke12
33% -
0.75 -
83.2 -
1.03-
46% of 61 duels -
33% of 6 situations -
Cache10
40% -
0.79 -
86.9 -
1.09-
55% of 44 duels -
33% of 6 situations -
Inferno5
20% -
0.67 -
78.0 -
0.88-
25% of 12 duels -
0% of 1 situations -
Vertigo4
25% -
0.75 -
80.5 -
0.96-
41% of 17 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YONloveANGEL plays

Across 268 matches YONloveANGEL averages K/R 0.81 and ADR 87.4; the rating across the 242 rated matches is 1.13. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 60% headshots. The strongest map is Anubis with a 69% win rate in 39 matches. In 120 of 244 matches the rating was 1.10 or higher (49%), in 72 it was below 0.90. In 192 matches with detailed stats: 49 4Ks and 8 aces. Best month by rating: July 2026 at 1.16. YONloveANGEL loses the most ELO in match 2 of the day (+27 ELO, win rate 49%). Things go best in match 1 of the day (+69 ELO, win rate 60%). Match no. 4 of the day goes best: 72% win rate, +19 ELO. Improved over the last three months: ELO +112. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.11, ADR at 87.7, Win rate at 55%. Last 30 days: 43 matches, win rate 56%, net ELO +133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.