YN-Matke
How does YN-Matke play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).
Compared with 2,420 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (11%).
Clutch
Average24% of 1v2s won and so just above the average (22%).
Weapons and aim
Weakness0.91 K/D and so clearly below the average (1.04).
Impact
WeaknessExactly 2 kills in 12.4% of rounds and so clearly below the average (13.5%).
Utility and deaths
Average5.1 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.70. Last 3 months: 0.68 (at the start 0.62). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.99. Last 3 months: 0.96 (at the start 0.85). Clearly below the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 84.1. Last 3 months: 76.0 (at the start 68.3). Slightly below the average (80.9).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 43% (at the start 48%). Well below the average (50%).
Matches won (win rate)
Best month: November 2026 with 65%. Last 3 months: 54% (at the start 46%). Clearly above the average (50%).
Best month: November 2026 with 2,392. Last 3 months: 2,436 (at the start 2,240).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 55%.
Patterns
From the last 119 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
YN-Matke loses the most ELO in match 3 of the day: −49 ELO, 40% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Cache
- Longest win streak: 4 wins in a row · Mirage
- Most kills in a match: 43 · Dust 2
- Highest rating in a match: 1.79 · Ancient
Maps in detail
from the last 119 matchesCompared with players on the same level who have at least 15 matches on the map.
How YN-Matke plays
Across 119 matches YN-Matke averages K/R 0.66, ADR 73.3 and a rating of 0.92. Biggest strength: Utility damage per round at 5.1, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.92, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 44% headshots. The strongest map is Ancient with a 61% win rate in 28 matches. In 25 of 119 matches the rating was 1.10 or higher (21%), in 56 it was below 0.90. In 78 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: October 2026 at 0.99. YN-Matke loses the most ELO in match 3 of the day (−49 ELO, win rate 40%). Things go best on Inferno (+24 ELO, win rate 52%). Match no. 2 of the day goes best: 56% win rate, +73 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +7.7, Win rate +8 pp, ELO +196. Got weaker: Headshots −5 pp. Last 30 days: 58 matches, win rate 59%, net ELO +96.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.