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YKC

Turkey
On FACEIT since 2021 236 matches tracked 26 matches in 30 days
Last updated:

How does YKC play?

Rating 0.97 (from 225 matches) K/R 0.70 ADR 77.5 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 225 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 27%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 69%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 0.96−0.06 · Ø 1.02 better than 27%
Pistol kills per match 2.8
Zeus kills1 in 235 matches
Knife kills 2 in 235 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.3%).

2K rounds 11.8%−1.5 pp · Ø 13.3% better than 15%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 32%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 14x 4K, 4 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.3).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 7.6+3.3 · Ø 4.3 better than 97%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 10%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ELO at 1,915
▼ Got worse
K/R −0.06, Rating −0.08, ADR −4.7, Headshots −2 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: June 2026 with 0.74. Last 3 months: 0.67 (at the start 0.73). Clearly below the average (0.73).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −114 ELO
49 matches · 39% win rate
On Anubis −28 ELO
41 matches · 56% win rate
Between 6:00 and 12:00 −22 ELO, win rate 40%
On Wednesdays −31 ELO, win rate 47%

YKC loses the most ELO on Mirage: −114 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 32 · Ancient
  3. Highest rating in a match: 2.24 · Anubis

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
51% better than 50%
0.66 better than 16%
77.1 better than 32%
0.92 better than 16%
53% of 330 duels better than 63%
42% of 33 situations better than 58%
Mirage49
39% better than 12%
0.70 better than 31%
79.4 better than 43%
0.98 better than 35%
51% of 180 duels right on the average
33% of 21 situations better than 39%
Anubis41
56% better than 65%
0.69 better than 27%
75.4 better than 21%
0.96 better than 28%
54% of 110 duels better than 67%
43% of 28 situations better than 65%
Nuke24
58% better than 60%
0.74 better than 43%
73.1 better than 11%
1.03 better than 41%
39% of 71 duels better than 4%
29% of 17 situations better than 26%
Ancient19
58% better than 70%
0.74 better than 55%
81.7 better than 56%
1.00 better than 46%
54% of 68 duels better than 69%
56% of 9 situations better than 87%
Cache15
73% -
0.75 -
76.3 -
1.04-
53% of 55 duels -
36% of 14 situations -
Inferno14
57% -
0.67 -
77.4 -
0.95-
46% of 41 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YKC plays

Across 235 matches YKC averages K/R 0.70 and ADR 77.5; the rating across the 225 rated matches is 0.97. Biggest strength: Utility damage per round at 7.6, better than 97% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 9 players. Averages 15.3 kills per match with 51% headshots. The strongest map is Cache with a 73% win rate in 15 matches. In 77 of 225 matches the rating was 1.10 or higher (34%), in 95 it was below 0.90. In 154 matches with detailed stats: 14 4Ks and 4 aces. Best month by rating: November 2026 at 1.02. YKC loses the most ELO on Mirage (−114 ELO, win rate 39%). Things go best on Dust 2 (+97 ELO, win rate 51%). From match no. 5 of the day on, things go best: 57% win rate, −115 ELO. Got weaker: K/R −0.06, Rating −0.08, ADR −4.7, Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: ELO at 1,915. Last 30 days: 26 matches, win rate 62%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.