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YA_BI_YBIVAL

United Kingdom
On FACEIT since 2019 145 matches tracked 107 matches in 30 days
ELO ▼ 98
2,073
30-day peak: 2,201
Rank EU
#210,914
United Kingdom #3,893 in United Kingdom
Last updated:

How does YA_BI_YBIVAL play?

Rating 1.07 K/R 0.79 ADR 84.2 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 145 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 80%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 94%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 3.3
Knife kills 1 in 145 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 25x 4K, 1 ace in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 29%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 32%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether YA_BI_YBIVAL is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 139 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.76
AugSepOctNov

Best month: October 2026 with 0.82.

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −65 ELO
23 matches · 39% win rate
On Dust 2 −46 ELO
20 matches · 50% win rate
Between 0:00 and 6:00 −54 ELO, win rate 33%
On Thursdays −25 ELO, win rate 41%

YA_BI_YBIVAL loses the most ELO on Ancient: −65 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 39 · Mirage
  4. Highest rating in a match: 2.58 · Dust 2
  5. Reached level 10 · Nuke

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
50% better than 43%
0.82 better than 83%
88.9 better than 85%
1.10 better than 73%
57% of 288 duels better than 82%
31% of 29 situations better than 31%
Ancient23
39% better than 12%
0.73 better than 45%
77.7 better than 31%
1.03 right on the average
55% of 87 duels better than 71%
8% of 12 situations better than 3%
Anubis23
48% better than 41%
0.72 better than 42%
80.5 better than 50%
0.98 better than 34%
61% of 99 duels better than 92%
29% of 7 situations better than 26%
Dust 220
50% better than 45%
0.78 better than 70%
81.1 better than 52%
1.07 better than 64%
53% of 80 duels better than 60%
50% of 12 situations better than 81%
Cache8
50% -
0.73 -
81.4 -
1.02-
39% of 41 duels -
0% of 2 situations -
Inferno8
75% -
0.89 -
86.2 -
1.17-
58% of 52 duels -
67% of 3 situations -
Nuke7
86% -
0.90 -
88.7 -
1.26-
58% of 31 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YA_BI_YBIVAL plays

Across 145 matches YA_BI_YBIVAL averages K/R 0.79, ADR 84.2 and a rating of 1.07. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 59% headshots. The strongest map is Mirage with a 50% win rate in 56 matches. In 63 of 145 matches the rating was 1.10 or higher (43%), in 49 it was below 0.90. In 145 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: October 2026 at 1.11. YA_BI_YBIVAL loses the most ELO on Ancient (−65 ELO, win rate 39%). Things go best on Mirage (+23 ELO, win rate 50%). From match no. 5 of the day on, things go best: 69% win rate, +23 ELO. Last 30 days: 107 matches, win rate 51%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.