YATS-

Italy
On FACEIT since 2019 294 matches tracked 38 matches in 30 days
ELO ▼ 136
2,006
30-day peak: 2,172
Rank NA ▼ 3,077 places
#8,186
Italy #23 in Italy
30 days · prev. #5,109 · best #3,157
Last updated:

How does YATS- play?

Rating 1.03 K/R 0.76 ADR 82.7 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 294 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 7%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 3.0
Zeus kills2 in 294 matches
Knife kills 2 in 294 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 24%
4Ks and aces 43x 4K, 1 ace in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 82%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +127
= Stayed the same
K/R at 0.76, Rating at 1.03, ADR at 83.1, Headshots at 40%, Win rate at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −74 ELO
43 matches · 35% win rate
On Ancient −55 ELO
47 matches · 45% win rate
On Fridays −21 ELO, win rate 40%

YATS- loses the most ELO from match 5 of the day: −74 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 57 · Dust 2
  3. Longest win streak: 7 wins in a row · Inferno
  4. Reached level 10 · Nuke
  5. Highest rating in a match: 1.99 · Mirage

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
54% better than 61%
0.75 better than 54%
82.3 better than 57%
1.00 better than 39%
49% of 371 duels better than 37%
34% of 29 situations better than 41%
Dust 257
44% better than 26%
0.74 right on the average
79.2 better than 41%
0.98 better than 33%
49% of 249 duels better than 37%
17% of 23 situations better than 6%
Ancient47
45% better than 28%
0.78 better than 65%
83.5 better than 60%
1.03 better than 47%
51% of 240 duels better than 45%
24% of 21 situations better than 16%
Anubis36
39% better than 14%
0.74 right on the average
84.2 better than 68%
0.97 better than 27%
45% of 173 duels better than 16%
18% of 17 situations better than 9%
Inferno29
62% better than 77%
0.73 better than 44%
81.2 better than 48%
1.03 better than 44%
48% of 129 duels better than 29%
64% of 14 situations better than 93%
Cache21
57% -
0.88 -
88.4 -
1.24-
61% of 98 duels -
30% of 10 situations -
Nuke20
50% better than 33%
0.83 better than 76%
85.9 better than 68%
1.11 better than 64%
56% of 84 duels better than 67%
38% of 13 situations better than 46%

Compared with players on the same level who have at least 15 matches on the map.

How YATS- plays

Across 294 matches YATS- averages K/R 0.76, ADR 82.7 and a rating of 1.03. Most room to improve: Headshot rate at 40%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 40% headshots. The strongest map is Inferno with a 62% win rate in 29 matches. In 121 of 294 matches the rating was 1.10 or higher (41%), in 113 it was below 0.90. In 227 matches with detailed stats: 43 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. YATS- loses the most ELO from match 5 of the day (−74 ELO, win rate 35%). Things go best in match 3 of the day (+181 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +181 ELO. Improved over the last three months: ELO +127. Unchanged in recent months: K/R at 0.76, Rating at 1.03, ADR at 83.1, Headshots at 40%, Win rate at 48%. Last 30 days: 38 matches, win rate 37%, net ELO −239.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.