YANDH1

KR
156 matches tracked 48 matches in 30 days
Last updated:

How does YANDH1 play?

Rating 0.91 K/R 0.65 ADR 72.2 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 156 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most
Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 49%−1 pp · Ø 50% better than 43%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (46%).

Headshot rate 37%−9 pp · Ø 46% better than 10%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 0.91−0.09 · Ø 1.00 better than 19%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 11.6%−1.5 pp · Ø 13.1% better than 15%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 9%
MVPs per match 1.7−0.5 · Ø 2.2 better than 4%
4Ks and aces 16x 4K, 1 ace in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 11%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 31%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether YANDH1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 156 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −62 ELO
46 matches · 50% win rate
On Anubis −40 ELO
28 matches · 50% win rate
Between 0:00 and 6:00 −48 ELO, win rate 44%
On Sundays −119 ELO, win rate 35%

YANDH1 loses the most ELO on Mirage: −62 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% right on the average
0.65 better than 17%
71.1 better than 12%
0.90 better than 17%
46% of 182 duels better than 29%
55% of 29 situations better than 89%
Dust 234
53% better than 61%
0.67 better than 24%
74.4 better than 22%
0.90 better than 14%
53% of 137 duels better than 68%
50% of 18 situations better than 82%
Anubis28
50% right on the average
0.64 better than 13%
69.2 better than 6%
0.94 better than 31%
47% of 101 duels better than 35%
24% of 17 situations better than 16%
Cache19
47% -
0.60 -
67.1 -
0.85-
47% of 75 duels -
44% of 9 situations -
Ancient14
64% -
0.72 -
79.0 -
1.01-
57% of 53 duels -
31% of 13 situations -
Inferno8
50% -
0.74 -
83.9 -
1.06-
51% of 43 duels -
14% of 7 situations -
Nuke6
0% -
0.46 -
62.0 -
0.61-
52% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YANDH1 plays

Across 156 matches YANDH1 averages K/R 0.65, ADR 72.2 and a rating of 0.91. Most room to improve: 3K rounds at 2.8%, better than only 9% of level 7 players. Averages 14.2 kills per match with 37% headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 40 of 156 matches the rating was 1.10 or higher (26%), in 82 it was below 0.90. In 156 matches with detailed stats: 16 4Ks and 1 ace. YANDH1 loses the most ELO on Mirage (−62 ELO, win rate 50%). Things go best in match 2 of the day (+50 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +50 ELO. Last 30 days: 48 matches, win rate 50%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.