Y3RR0v

Falkland Islands
145 matches tracked 13 matches in 30 days
Last updated:

How does Y3RR0v play?

Rating 1.00 K/R 0.71 ADR 76.9 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 145 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
ClutcherHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 85%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 92%
AWP share of kills 6%−5 pp · Ø 11% better than 32%
K/D 1.010.00 · Ø 1.01 right on the average
Pistol kills per match 2.8
Knife kills 1 in 145 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 39%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 80%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 8x 4K, 1 ace in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.2 · Ø 4.2 better than 49%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 36%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Rating +0.10, ADR +6.6, Win rate +12 pp, ELO +357
= Stayed the same
Headshots at 58%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.76 (at the start 0.69). Slightly above the average (0.73).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −7 ELO
20 matches · 50% win rate
In match 3 of the day −1 ELO
28 matches · 50% win rate
On Sundays −114 ELO, win rate 47%

Y3RR0v loses the most ELO on Anubis: −7 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
58% better than 77%
0.74 better than 55%
77.6 better than 37%
1.04 better than 58%
49% of 188 duels better than 41%
47% of 43 situations better than 76%
Dust 237
54% better than 64%
0.65 better than 10%
74.5 better than 19%
0.93 better than 18%
48% of 109 duels better than 33%
35% of 17 situations better than 42%
Ancient23
57% better than 71%
0.76 better than 65%
78.5 better than 37%
1.06 better than 68%
49% of 69 duels better than 35%
27% of 22 situations better than 23%
Anubis20
50% right on the average
0.70 better than 33%
74.9 better than 21%
0.96 better than 28%
54% of 68 duels better than 67%
50% of 12 situations better than 81%
Inferno7
57% -
0.78 -
84.9 -
1.10-
58% of 19 duels -
50% of 8 situations -
Nuke4
25% -
0.61 -
73.2 -
0.82-
40% of 20 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Y3RR0v plays

Across 145 matches Y3RR0v averages K/R 0.71, ADR 76.9 and a rating of 1.00. Biggest strength: Headshot rate at 57%, better than 92% of level 9 players. Averages 15.2 kills per match with 57% headshots. The strongest map is Mirage with a 58% win rate in 53 matches. In 55 of 145 matches the rating was 1.10 or higher (38%), in 53 it was below 0.90. In 72 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: June 2026 at 1.15. Y3RR0v loses the most ELO on Anubis (−7 ELO, win rate 50%). Things go best on Dust 2 (+118 ELO, win rate 54%). Improved over the last three months: K/R +0.07, Rating +0.10, ADR +6.6, Win rate +12 pp, ELO +357. Unchanged in recent months: Headshots at 58%. Last 30 days: 13 matches, win rate 69%, net ELO +84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.