Y0KIJ1769

Indonesia
On FACEIT since 2024 268 matches tracked 58 matches in 30 days
ELO ▼ 62
3,298
30-day peak: 3,390
Rank EU ▼ 318 places
#2,355
Indonesia #4 in Indonesia
30 days · prev. #2,037 · best #1,792
Last updated:

How does Y0KIJ1769 play?

Rating 1.17 K/R 0.84 ADR 87.5 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 268 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 79%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 65%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 24%+12 pp · Ø 12% better than 87%
K/D 1.18+0.11 · Ø 1.07 better than 78%
Pistol kills per match 2.8
Knife kills 7 in 268 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.6%).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 85%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 68%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 58x 4K, 8 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 2.2−1.6 · Ø 3.8 better than 7%
Enemies flashed per round 0.13−0.19 · Ø 0.32 better than 4%
Deaths per round 71%+1 pp · Ø 70% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +14 pp
= Stayed the same
K/R at 0.84, Rating at 1.17, ADR at 87.1
▼ Got worse
ELO −218

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.84 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −154 ELO
37 matches · 38% win rate
On Mirage −79 ELO
86 matches · 48% win rate
On Sundays −2 ELO, win rate 38%

Y0KIJ1769 loses the most ELO from match 5 of the day: −154 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
48% better than 22%
0.86 better than 87%
89.8 better than 82%
1.18 better than 82%
57% of 434 duels better than 75%
27% of 33 situations better than 17%
Dust 260
55% right on the average
0.91 better than 94%
92.7 better than 89%
1.29 better than 94%
55% of 329 duels better than 63%
48% of 27 situations better than 73%
Ancient48
50% better than 31%
0.87 better than 90%
88.6 better than 79%
1.22 better than 89%
52% of 210 duels better than 46%
35% of 34 situations better than 41%
Anubis40
50% better than 32%
0.75 better than 47%
78.2 better than 30%
1.05 better than 45%
50% of 227 duels better than 35%
35% of 17 situations better than 41%
Nuke16
44% better than 12%
0.82 better than 74%
89.6 better than 79%
1.11 better than 60%
54% of 82 duels better than 53%
50% of 6 situations better than 74%
Inferno10
60% -
0.75 -
80.8 -
1.01-
47% of 57 duels -
0% of 1 situations -
Cache8
38% -
0.63 -
67.3 -
0.90-
45% of 47 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Y0KIJ1769 plays

Across 268 matches Y0KIJ1769 averages K/R 0.84, ADR 87.5 and a rating of 1.17. Biggest strength: Rating at 1.17, better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 46% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 149 of 268 matches the rating was 1.10 or higher (56%), in 73 it was below 0.90. In 199 matches with detailed stats: 58 4Ks and 8 aces. Best month by rating: September 2026 at 1.27. Y0KIJ1769 loses the most ELO from match 5 of the day (−154 ELO, win rate 38%). Things go best in match 4 of the day (+193 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +193 ELO. Improved over the last three months: Headshots +5 pp, Win rate +14 pp. Got weaker: ELO −218. Unchanged in recent months: K/R at 0.84, Rating at 1.17, ADR at 87.1. Last 30 days: 58 matches, win rate 48%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.