Xydoo

Poland
On FACEIT since 2014 184 matches tracked 37 matches in 30 days
ELO ▼ 117
3,328
30-day peak: 3,464
Rank EU ▼ 973 places
#2,464
Poland #129 in Poland
30 days · prev. #1,491 · best #1,491
Last updated:

How does Xydoo play?

Rating 1.07 (from 119 matches) K/R 0.74 ADR 75.6 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 134 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

30% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 30%−10 pp · Ø 40% better than 9%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 30%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 33%+21 pp · Ø 12% better than 95%
K/D 1.07+0.02 · Ø 1.05 better than 46%
Pistol kills per match 2.7
Knife kills 3 in 184 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 23%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 53%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 19x 4K, 3 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 81%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.04, ADR at 73.9, Headshots at 47%
▼ Got worse
Win rate −5 pp, ELO −142

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
51 matches · 53% win rate
On Fridays −178 ELO, win rate 33%

Xydoo loses the most ELO on Mirage: −60 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.06 · Dust 2
  4. Most kills in a match: 40 · Mirage

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
53% better than 42%
0.80 better than 69%
80.1 better than 39%
1.10 better than 62%
67% of 204 duels better than 99%
32% of 19 situations better than 29%
Dust 238
63% better than 79%
0.80 better than 69%
79.8 better than 39%
1.16 better than 74%
53% of 107 duels right on the average
0% of 5 situations better than 1%
Ancient35
54% better than 46%
0.67 better than 12%
70.7 better than 4%
0.97 better than 20%
53% of 147 duels right on the average
32% of 19 situations better than 32%
Nuke33
55% better than 42%
0.71 better than 24%
73.5 better than 11%
1.02 better than 30%
57% of 96 duels better than 68%
33% of 15 situations better than 35%
Anubis25
48% better than 27%
0.67 better than 14%
69.5 better than 3%
0.96 better than 19%
44% of 99 duels better than 10%
23% of 13 situations better than 15%

Compared with players on the same level who have at least 15 matches on the map.

How Xydoo plays

Across 184 matches Xydoo averages K/R 0.74 and ADR 75.6; the rating across the 119 rated matches is 1.07. Biggest strength: Rounds with first kill at 13%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 47% headshots. The strongest map is Dust 2 with a 63% win rate in 38 matches. In 55 of 134 matches the rating was 1.10 or higher (41%), in 49 it was below 0.90. In 128 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: June 2026 at 1.42. Xydoo loses the most ELO on Mirage (−60 ELO, win rate 53%). Things go best in match 4 of the day (+120 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, +120 ELO. Got weaker: Win rate −5 pp, ELO −142. Unchanged in recent months: K/R at 0.72, Rating at 1.04, ADR at 73.9, Headshots at 47%. Last 30 days: 37 matches, win rate 41%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.