Xx_Leo_Russo
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so just below the average (50%).
Clutch
Average12% of 1v2s won and so clearly below the average (20%).
Weapons and aim
Average0.93 K/D and so slightly below the average (1.00).
Impact
WeaknessExactly 3 kills in 3.1% of rounds and so clearly below the average (4.0%).
Utility and deaths
Average5.1 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.69. Last 3 months unchanged at 0.68. Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 0.96. Last 3 months: 0.94 (at the start 0.93). Clearly below the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 77.4. Last 3 months: 76.5 (at the start 75.6). Slightly below the average (79.4).
Share of headshot kills
Best month: June 2026 with 47%. Last 3 months: 42% (at the start 46%). Well below the average (50%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 50% (at the start 51%). Clearly above the average (45%).
Best month: October 2026 with 2,276. Last 3 months: 2,251 (at the start 1,918).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 71%.
Patterns
From the last 174 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Xx_Leo_Russo loses the most ELO in match 1 of the day: −75 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Dust 2
- Longest win streak: 7 wins in a row · Ancient
- Highest rating in a match: 1.90 · Inferno
Maps in detail
from the last 174 matchesCompared with players on the same level who have at least 15 matches on the map.
How Xx_Leo_Russo plays
Across 174 matches Xx_Leo_Russo averages K/R 0.68, ADR 76.1 and a rating of 0.94. Biggest strength: Utility damage per round at 5.1, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 44% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 54 of 174 matches the rating was 1.10 or higher (31%), in 87 it was below 0.90. In 102 matches with detailed stats: 8 4Ks and 5 aces. Best month by rating: September 2026 at 0.96. Xx_Leo_Russo loses the most ELO in match 1 of the day (−75 ELO, win rate 41%). Things go best in match 3 of the day (+75 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +75 ELO. Improved over the last three months: ELO +333. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.94, ADR at 76.5, Win rate at 50%. Last 30 days: 62 matches, win rate 48%, net ELO −94.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.