Xutt

Canada
On FACEIT since 2015 431 matches tracked 302 matches in 30 days
ELO ▲ 206
2,614
30-day peak: 2,836
Rank NA ▲ 749 places
#1,133
Canada #238 in Canada
30 days · prev. #1,882 · best #688
Last updated:

How does Xutt play?

Rating 0.96 (from 302 matches) K/R 0.68 ADR 77.6 from 431 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 302 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (402 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 48%−4 pp · Ø 52% better than 20%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.91−0.13 · Ø 1.04 better than 7%
Pistol kills per match 2.9 from the last 302
Knife kills 4 in 302 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.5%).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 15%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 25%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 58x 4K, 4 aces in 402 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 65%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 75%+4 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ADR +4.0, Win rate +5 pp
= Stayed the same
K/R at 0.69
▼ Got worse
Headshots −3 pp, ELO −91

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.69 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −265 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.30 · Anubis
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
55% better than 61%
0.71 better than 30%
78.2 better than 33%
0.98 better than 27%
49% of 406 duels better than 34%
31% of 59 situations better than 26%
Anubis63
52% better than 44%
0.72 better than 36%
84.2 better than 66%
0.99 better than 31%
58% of 253 duels better than 81%
39% of 31 situations better than 52%
Ancient45
51% better than 44%
0.68 better than 17%
80.3 better than 39%
0.92 better than 13%
53% of 199 duels better than 58%
26% of 23 situations better than 19%
Dust 240
55% better than 59%
0.67 better than 15%
75.7 better than 20%
0.94 better than 16%
46% of 142 duels better than 19%
35% of 26 situations better than 39%
Cache19
47% better than 26%
0.70 better than 34%
77.1 better than 31%
0.95 better than 26%
44% of 81 duels better than 18%
50% of 4 situations better than 77%
Inferno19
32% better than 2%
0.66 better than 8%
76.6 better than 15%
0.87 better than 3%
47% of 93 duels better than 19%
29% of 7 situations better than 26%
Nuke4
0% -
0.56 -
75.2 -
0.68-
31% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xutt plays

Across 431 matches Xutt averages K/R 0.68 and ADR 77.6; the rating across the 302 rated matches is 0.96. Most room to improve: K/D at 0.91, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 15.0 kills per match with 53% headshots. The strongest map is Mirage with a 55% win rate in 112 matches. In 101 of 302 matches the rating was 1.10 or higher (33%), in 144 it was below 0.90. In 402 matches with detailed stats: 58 4Ks and 4 aces. Best month by rating: October 2026 at 0.99. Things go best on Mirage (+209 ELO, win rate 55%). Match no. 3 of the day goes best: 61% win rate, +30 ELO. Improved over the last three months: ADR +4.0, Win rate +5 pp. Got weaker: Headshots −3 pp, ELO −91. Unchanged in recent months: K/R at 0.69. Last 30 days: 302 matches, win rate 51%, net ELO +318.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.