Xushik1111

Russia
On FACEIT since 2025 161 matches tracked 80 matches in 30 days
Last updated:

How does Xushik1111 play?

Rating 1.00 (from 141 matches) K/R 0.70 ADR 75.8 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 141 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

Level 8

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 53%+3 pp · Ø 50% better than 76%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 13%
AWP share of kills 21%+10 pp · Ø 11% better than 90%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 2.5
Zeus kills3 in 161 matches
Knife kills 6 in 161 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.8%+0.8 pp · Ø 13.0% better than 69%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 28%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 12x 4K, 2 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.26).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.39+0.13 · Ø 0.26 better than 82%
Deaths per round 71%−2 pp · Ø 73% better than 71%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, Rating +0.07, ADR +9.2
= Stayed the same
Headshots at 40%, ELO at 1,635
▼ Got worse
Win rate −6 pp

Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.74 (at the start 0.66). Just above the average (0.72).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −67 ELO
21 matches · 33% win rate
On Mirage −23 ELO
40 matches · 38% win rate
Between 18:00 and 24:00 −45 ELO, win rate 43%
On Tuesdays −20 ELO, win rate 42%

Xushik1111 loses the most ELO in match 1 of the day: −67 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Anubis
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
51% better than 51%
0.70 better than 38%
74.8 better than 23%
0.99 better than 44%
57% of 178 duels better than 85%
34% of 32 situations better than 40%
Mirage40
38% better than 13%
0.65 better than 16%
70.5 better than 9%
0.95 better than 29%
46% of 156 duels better than 26%
42% of 26 situations better than 61%
Ancient25
48% better than 39%
0.70 better than 38%
76.9 better than 32%
1.01 better than 54%
50% of 107 duels better than 53%
31% of 16 situations better than 30%
Anubis25
56% better than 63%
0.83 better than 91%
85.7 better than 79%
1.15 better than 89%
60% of 117 duels better than 92%
30% of 23 situations better than 29%
Nuke13
46% -
0.74 -
82.3 -
0.99-
58% of 53 duels -
31% of 13 situations -
Cache6
33% -
0.59 -
69.7 -
0.81-
47% of 32 duels -
50% of 2 situations -
Inferno5
60% -
0.58 -
69.4 -
0.80-
45% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xushik1111 plays

Across 161 matches Xushik1111 averages K/R 0.70 and ADR 75.8; the rating across the 141 rated matches is 1.00. Biggest strength: Opening duels won at 53%, better than 76% of level 8 players. Most room to improve: Headshot rate at 40%, better than only 13% of level 8 players. Averages 15.5 kills per match with 40% headshots. The strongest map is Anubis with a 56% win rate in 25 matches. In 53 of 141 matches the rating was 1.10 or higher (38%), in 52 it was below 0.90. In 141 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 1.03. Xushik1111 loses the most ELO in match 1 of the day (−67 ELO, win rate 33%). Things go best on Ancient (+55 ELO, win rate 48%). Improved over the last three months: K/R +0.08, Rating +0.07, ADR +9.2. Got weaker: Win rate −6 pp. Unchanged in recent months: Headshots at 40%, ELO at 1,635. Last 30 days: 80 matches, win rate 45%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.