Xtrfy_1

EE
On FACEIT since 2018 179 matches tracked 60 matches in 30 days
Last updated:

How does Xtrfy_1 play?

Rating 1.11 K/R 0.81 ADR 87.8 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 179 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 81%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (51%).

Headshot rate 63%+12 pp · Ø 51% better than 98%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.10+0.07 · Ø 1.03 better than 67%
Pistol kills per match 3.2
Knife kills 4 in 179 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 15.2%+2.0 pp · Ø 13.2% better than 84%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 30x 4K, 4 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 41%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 26%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.16, Rating +0.27, ADR +13.6, Win rate +28 pp, ELO +51
= Stayed the same
Headshots at 63%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.83 (at the start 0.67). Clearly above the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −71 ELO
64 matches · 55% win rate
Between 0:00 and 6:00 −21 ELO, win rate 52%

Xtrfy_1 loses the most ELO on Mirage: −71 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.43 · Mirage
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
55% better than 61%
0.82 better than 80%
89.5 better than 84%
1.11 better than 71%
55% of 346 duels better than 70%
38% of 32 situations right on the average
Dust 253
66% better than 89%
0.80 better than 74%
85.8 better than 71%
1.10 better than 66%
52% of 304 duels right on the average
44% of 25 situations better than 67%
Ancient24
83% better than 99%
0.80 better than 73%
87.9 better than 78%
1.10 better than 68%
61% of 122 duels better than 91%
54% of 13 situations better than 85%
Anubis21
52% better than 46%
0.79 better than 69%
84.7 better than 67%
1.06 better than 52%
45% of 119 duels better than 13%
43% of 7 situations better than 61%
Nuke8
63% -
0.86 -
90.6 -
1.23-
73% of 37 duels -
0% of 2 situations -
Inferno6
17% -
0.83 -
89.9 -
1.12-
54% of 24 duels -
75% of 4 situations -
Cache3
33% -
0.88 -
94.7 -
1.12-
61% of 28 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xtrfy_1 plays

Across 179 matches Xtrfy_1 averages K/R 0.81, ADR 87.8 and a rating of 1.11. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 18.1 kills per match with 63% headshots. The strongest map is Ancient with a 83% win rate in 24 matches. In 85 of 179 matches the rating was 1.10 or higher (47%), in 59 it was below 0.90. In 157 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: August 2026 at 1.19. Xtrfy_1 loses the most ELO on Mirage (−71 ELO, win rate 55%). Things go best on Ancient (+23 ELO, win rate 83%). Improved over the last three months: K/R +0.16, Rating +0.27, ADR +13.6, Win rate +28 pp, ELO +51. Unchanged in recent months: Headshots at 63%. Last 30 days: 60 matches, win rate 65%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.