XtC-
How does XtC- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).
Compared with 1,182 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average31% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average0.91 K/D and so slightly below the average (1.00).
Impact
WeaknessExactly 2 kills in 11.1% of rounds and so well below the average (13.1%).
Utility and deaths
Strength8.0 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 7 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.67. Last 3 months: 0.66 (at the start 0.60). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 0.94.
Damage per round (ADR)
Best month: August 2026 with 73.7. Last 3 months: 72.1 (at the start 65.6). Clearly below the average (79.2).
Share of headshot kills
Best month: September 2026 with 48%. Last 3 months: 45% (at the start 46%). Just below the average (46%).
Matches won (win rate)
Best month: August 2026 with 59%. Last 3 months: 57% (at the start 50%). Well above the average (51%).
Best month: September 2026 with 1,420. Last 3 months: 1,391 (at the start 1,220).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 110 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
XtC- loses the most ELO on Inferno: −55 ELO, 35% win rate
Records and milestones
from recorded matches- Most kills in a match: 30 · Anubis
- Longest win streak: 5 wins in a row · Nuke
- Highest rating in a match: 1.74 · Nuke
Maps in detail
from the last 110 matchesCompared with players on the same level who have at least 15 matches on the map.
How XtC- plays
Across 110 matches XtC- averages K/R 0.65 and ADR 70.8; the rating across the 88 rated matches is 0.93. Biggest strength: Utility damage per round at 8.0, better than 97% of level 7 players. Most room to improve: Damage per round (ADR) at 70.8, better than only 7% of level 7 players. Averages 14.0 kills per match with 45% headshots. The strongest map is Nuke with a 80% win rate in 30 matches. In 22 of 88 matches the rating was 1.10 or higher (25%), in 44 it was below 0.90. In 88 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 0.94. XtC- loses the most ELO on Inferno (−55 ELO, win rate 35%). Things go best on Nuke (+26 ELO, win rate 80%). Match no. 2 of the day goes best: 64% win rate, −2 ELO. Improved over the last three months: K/R +0.06, ADR +6.5, Win rate +7 pp, ELO +171. Unchanged in recent months: Headshots at 45%. Last 30 days: 14 matches, win rate 57%, net ELO −2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.