XonZii

Kosovo
On FACEIT since 2024 132 matches tracked 22 matches in 30 days
Last updated:

How does XonZii play?

Rating 1.00 (from 112 matches) K/R 0.75 ADR 83.0 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 112 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 0.97−0.07 · Ø 1.04 better than 23%
Pistol kills per match 2.7
Knife kills 3 in 132 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so just above the average (13.5%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 60%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 48%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 25x 4K, 3 aces in 107 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 31%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +102
= Stayed the same
K/R at 0.74, Rating at 1.00, ADR at 81.7, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −72 ELO
38 matches · 37% win rate
From match 5 of the day ±0 ELO
27 matches · 41% win rate
Between 12:00 and 18:00 −91 ELO, win rate 40%
On Thursdays ±0 ELO, win rate 43%

XonZii loses the most ELO on Mirage: −72 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 2.04 · Cache
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 34 · Cache

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
37% better than 7%
0.76 better than 58%
84.9 better than 70%
0.98 better than 31%
50% of 168 duels better than 41%
25% of 12 situations better than 15%
Dust 227
70% better than 96%
0.77 better than 63%
83.9 better than 64%
1.06 better than 56%
49% of 158 duels better than 38%
29% of 7 situations better than 25%
Ancient18
44% better than 24%
0.71 better than 30%
80.3 better than 40%
0.94 better than 16%
57% of 77 duels better than 79%
60% of 5 situations better than 92%
Anubis17
41% better than 16%
0.76 better than 57%
84.5 better than 65%
1.01-
49% of 73 duels better than 34%
33% of 3 situations better than 36%
Cache12
58% -
0.82 -
90.7 -
1.12-
47% of 62 duels -
33% of 6 situations -
Inferno11
55% -
0.68 -
80.4 -
0.90-
51% of 39 duels -
43% of 7 situations -
Nuke6
50% -
0.68 -
72.2 -
0.90-
55% of 31 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XonZii plays

Across 132 matches XonZii averages K/R 0.75 and ADR 83.0; the rating across the 112 rated matches is 1.00. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 50% headshots. The strongest map is Dust 2 with a 70% win rate in 27 matches. In 40 of 112 matches the rating was 1.10 or higher (36%), in 49 it was below 0.90. In 107 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. XonZii loses the most ELO on Mirage (−72 ELO, win rate 37%). Things go best in match 2 of the day (−26 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, −26 ELO. Improved over the last three months: Headshots +4 pp, ELO +102. Unchanged in recent months: K/R at 0.74, Rating at 1.00, ADR at 81.7, Win rate at 49%. Last 30 days: 22 matches, win rate 50%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.