Xnomred

Mongolia
On FACEIT since 2023 380 matches tracked 91 matches in 30 days
ELO ▼ 110
2,118
30-day peak: 2,228
Rank SEA ▼ 1,274 places
#4,523
Mongolia #1,196 in Mongolia
30 days · prev. #3,249 · best #2,527
Last updated:

How does Xnomred play?

Rating 1.04 K/R 0.75 ADR 79.4 from 380 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 380 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (293 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 73%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.9
Knife kills 5 in 380 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 54%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 71%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 57x 4K, 7 aces in 293 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.3).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 13%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 52%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.4, Win rate +4 pp
= Stayed the same
ELO at 2,118
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 380 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −53 ELO
40 matches · 35% win rate
On Anubis −25 ELO
34 matches · 53% win rate
Between 0:00 and 6:00 −20 ELO, win rate 36%

Xnomred loses the most ELO on Inferno: −53 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 46 · Mirage
  4. Highest rating in a match: 2.21 · Mirage

Maps in detail

from the last 380 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
50% better than 45%
0.77 better than 65%
80.0 better than 47%
1.07 better than 65%
52% of 575 duels better than 57%
30% of 54 situations better than 28%
Dust 288
43% better than 21%
0.73 better than 47%
79.1 better than 43%
1.02 better than 47%
51% of 473 duels right on the average
35% of 54 situations better than 41%
Ancient63
54% better than 61%
0.76 better than 59%
79.0 better than 36%
1.06 better than 62%
48% of 295 duels better than 31%
30% of 44 situations better than 32%
Inferno40
35% better than 7%
0.71 better than 35%
76.6 better than 26%
0.94 better than 14%
53% of 218 duels right on the average
43% of 23 situations better than 59%
Anubis34
53% better than 57%
0.81 better than 81%
85.7 better than 76%
1.09 better than 70%
58% of 176 duels better than 82%
29% of 21 situations better than 28%
Nuke26
50% better than 33%
0.74 better than 43%
80.4 better than 41%
1.03 better than 44%
48% of 135 duels better than 26%
50% of 12 situations better than 76%
Cache19
58% better than 49%
0.70 better than 33%
73.0 better than 18%
1.01 better than 36%
47% of 106 duels better than 27%
40% of 15 situations better than 55%
Vertigo3
67% -
0.82 -
82.2 -
1.21-
38% of 16 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xnomred plays

Across 380 matches Xnomred averages K/R 0.75, ADR 79.4 and a rating of 1.04. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 53% headshots. The strongest map is Cache with a 58% win rate in 19 matches. In 149 of 380 matches the rating was 1.10 or higher (39%), in 156 it was below 0.90. In 293 matches with detailed stats: 57 4Ks and 7 aces. Best month by rating: September 2026 at 1.09. Xnomred loses the most ELO on Inferno (−53 ELO, win rate 35%). Things go best on Dust 2 (+172 ELO, win rate 43%). Match no. 1 of the day goes best: 58% win rate, −53 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.4, Win rate +4 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: ELO at 2,118. Last 30 days: 91 matches, win rate 51%, net ELO +146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.