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XioR

Turkey
On FACEIT since 2018 112 matches tracked 20 matches in 30 days
Last updated:

How does XioR play?

Rating 1.02 K/R 0.72 ADR 79.3 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 112 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 1v1 and 1v2 wins than the level 6 average.
AWPerClutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Level 6

Compared with 1,304 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 47%−2 pp · Ø 49% better than 30%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 48%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (45%).

Headshot rate 38%−7 pp · Ø 45% better than 15%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.04+0.08 · Ø 0.96 better than 73%
Pistol kills per match 3.3
Knife kills 1 in 112 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so right on the average (2.1).

2K rounds 13.1%+0.3 pp · Ø 12.8% better than 54%
3K rounds 3.8%+0.1 pp · Ø 3.7% better than 51%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 14x 4K, 1 ace in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

0.71 enemies flashed per round and so well above the average (0.25).

Utility hit rate 29%−6 pp · Ø 35% better than 16%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.71+0.46 · Ø 0.25 better than 99%
Deaths per round 69%−4 pp · Ø 73% better than 90%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +3 pp, ELO +114
= Stayed the same
K/R at 0.71, Rating at 1.03, ADR at 79.1
▼ Got worse
Win rate −10 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.71 (at the start 0.72). Right on the average (0.71).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −30 ELO, win rate 33%
On Saturdays −30 ELO, win rate 24%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 1.88 · Dust 2

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
43% better than 24%
0.71 better than 47%
77.0 better than 38%
1.02 better than 59%
54% of 112 duels better than 74%
40% of 20 situations better than 61%
Mirage24
54% better than 67%
0.68 better than 29%
74.8 better than 28%
0.97 better than 41%
43% of 100 duels better than 17%
24% of 25 situations better than 16%
Anubis20
30% better than 4%
0.85 better than 95%
88.9 better than 92%
1.22 better than 97%
61% of 102 duels better than 95%
53% of 17 situations better than 81%
Ancient14
29% -
0.68 -
78.2 -
0.94-
44% of 55 duels -
18% of 11 situations -
Inferno12
17% -
0.58 -
71.5 -
0.82-
42% of 48 duels -
33% of 12 situations -
Cache7
14% -
0.70 -
82.1 -
1.00-
39% of 31 duels -
50% of 2 situations -
Nuke7
71% -
0.75 -
86.4 -
1.12-
57% of 30 duels -
60% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XioR plays

Across 112 matches XioR averages K/R 0.72, ADR 79.3 and a rating of 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 90% of level 6 players. Most room to improve: Headshot rate at 38%, better than only 15% of level 6 players. Averages 15.5 kills per match with 38% headshots. The strongest map is Mirage with a 54% win rate in 24 matches. In 39 of 112 matches the rating was 1.10 or higher (35%), in 43 it was below 0.90. In 74 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. Things go best on Dust 2 (+6 ELO, win rate 43%). Improved over the last three months: Headshots +3 pp, ELO +114. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.03, ADR at 79.1. Last 30 days: 20 matches, win rate 30%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.