Xilentsss

Mongolia
21 matches tracked 15 matches in 30 days
ELO
2,458
Peak across the last 21 matches: 2,458
Rank SEA ▲ 981 places
#1,278
Mongolia #618 in Mongolia
30 days · prev. #2,259 · best #1,180
Last updated:

How does Xilentsss play?

Rating 1.05 K/R 0.77 ADR 84.3 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 21 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 33% weak 0.75 to 0.89 29% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Weakness
Last one alive

8% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 8%−31 pp · Ø 39% better than 1%
Clutch 1v2 won 4%−17 pp · Ø 21% better than 1%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 18%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.00−0.02 · Ø 1.02 better than 35%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.0%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 35%
3K rounds 5.3%+1.3 pp · Ø 4.0% better than 88%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 3x 4K, 2 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 27%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 36%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Xilentsss is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 21 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOct

Patterns

Soon this shows where Xilentsss loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 8 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Mirage
  2. Most kills in a match: 31 · Mirage
  3. Highest rating in a match: 2.04 · Mirage

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage8
50% -
0.88 -
89.7 -
1.17-
64% of 39 duels -
0% of 5 situations -
Dust 26
33% -
0.67 -
80.5 -
0.90-
49% of 37 duels -
25% of 4 situations -
Inferno3
33% -
0.67 -
76.2 -
0.97-
21% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xilentsss plays

Across 21 matches Xilentsss averages K/R 0.77, ADR 84.3 and a rating of 1.05. Biggest strength: 3K rounds at 5.3%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 8%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 44% headshots. In 6 of 21 matches the rating was 1.10 or higher (29%), in 8 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 2 aces. Last 30 days: 15 matches, win rate 40%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.