XiiR-

Turkey
On FACEIT since 2018 442 matches tracked 161 matches in 30 days
ELO ▲ 641
3,799
30-day peak: 3,946
Rank EU ▲ 1,506 places
#393
Turkey #10 in Turkey
30 days · prev. #1,899 · best #253
Last updated:

How does XiiR- play?

Rating 1.13 (from 396 matches) K/R 0.78 ADR 84.8 from 442 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 439 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. Rarely on the AWP.
ClutcherMulti-killsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (377 matches).

3,500+ ELO

Compared with 1,385 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well below the average (12%).

Rounds with first kill 10%−2 pp · Ø 12% better than 27%
Opening duels won 52%−2 pp · Ø 54% better than 28%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 66%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 71%
Clutch kills per match 1.50.0 · Ø 1.5 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (54%).

Headshot rate 58%+4 pp · Ø 54% better than 71%
AWP share of kills 1%−12 pp · Ø 13% better than 6%
K/D 1.14+0.04 · Ø 1.10 better than 46%
Pistol kills per match 3.1 from the last 439
Knife kills 2 in 439 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly below the average (14.3%).

2K rounds 13.6%−0.7 pp · Ø 14.3% better than 25%
3K rounds 4.6%+0.1 pp · Ø 4.5% better than 44%
MVPs per match 2.7+0.2 · Ø 2.5 better than 60%
4Ks and aces 94x 4K, 12 aces in 377 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.34).

Utility hit rate 30%−3 pp · Ø 33% better than 24%
Utility damage per round 2.8−1.0 · Ø 3.8 better than 15%
Enemies flashed per round 0.22−0.12 · Ø 0.34 better than 13%
Deaths per round 69%−1 pp · Ø 70% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +8 pp, ELO +725
= Stayed the same
Headshots at 59%
▼ Got worse
K/R −0.06, Rating −0.11, ADR −6.0

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.76 (at the start 0.82). Just below the average (0.78).

Patterns

From the last 439 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −231 ELO
98 matches · 49% win rate
On Nuke −133 ELO
24 matches · 38% win rate
Between 6:00 and 12:00 −61 ELO, win rate 49%
On Tuesdays −28 ELO, win rate 49%

XiiR- loses the most ELO in match 1 of the day: −231 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.12 · Inferno
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 439 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2144
56% better than 43%
0.79 better than 46%
85.3 better than 47%
1.12 better than 44%
52% of 485 duels better than 34%
47% of 86 situations better than 68%
Anubis95
59% better than 55%
0.79 right on the average
84.6 better than 47%
1.13 better than 55%
51% of 344 duels better than 32%
37% of 54 situations better than 45%
Mirage70
51% better than 25%
0.77 better than 33%
84.2 better than 38%
1.09 better than 37%
50% of 284 duels better than 20%
44% of 34 situations better than 66%
Cache55
62% -
0.80 -
87.2 -
1.15-
53% of 269 duels -
43% of 30 situations -
Inferno41
59% better than 59%
0.76 better than 55%
82.8 right on the average
1.09 better than 60%
48% of 162 duels better than 23%
42% of 26 situations better than 56%
Nuke24
38% better than 6%
0.82 better than 72%
86.3 better than 69%
1.14 better than 71%
60% of 93 duels better than 85%
38% of 13 situations better than 46%
Aim_redline_faceit3
33% -
0.50 -
65.3 -
0.81-
52% of 62 duels -
45% of 47 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XiiR- plays

Across 442 matches XiiR- averages K/R 0.78 and ADR 84.8; the rating across the 396 rated matches is 1.13. Most room to improve: Utility damage per round at 2.8, better than only 15% of level 10 · 3,500+ ELO players. Averages 17.0 kills per match with 58% headshots. The strongest map is Cache with a 62% win rate in 55 matches. In 213 of 439 matches the rating was 1.10 or higher (49%), in 127 it was below 0.90. In 377 matches with detailed stats: 94 4Ks and 12 aces. Best month by rating: July 2026 at 1.25. XiiR- loses the most ELO in match 1 of the day (−231 ELO, win rate 49%). Things go best in match 3 of the day (+246 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +246 ELO. Improved over the last three months: Win rate +8 pp, ELO +725. Got weaker: K/R −0.06, Rating −0.11, ADR −6.0. Unchanged in recent months: Headshots at 59%. Last 30 days: 161 matches, win rate 61%, net ELO +579.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.