Xf9NN91

Germany
On FACEIT since 2015 128 matches tracked 19 matches in 30 days
Last updated:

How does Xf9NN91 play?

Rating 0.93 K/R 0.68 ADR 78.5 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 128 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 10% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 9

Compared with 1,693 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 56%+5 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.01).

Headshot rate 54%+6 pp · Ø 48% better than 81%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.92−0.09 · Ø 1.01 better than 17%
Pistol kills per match 3.4
Knife kills 5 in 128 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (13.2%).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 24%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 41%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 9x 4K, 2 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 89%
Enemies flashed per round 0.55+0.27 · Ø 0.28 better than 95%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.11
= Stayed the same
ADR at 78.9, Headshots at 54%, Win rate at 48%
▼ Got worse
ELO −122

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.69 (at the start 0.63). Slightly below the average (0.73).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −43 ELO
45 matches · 53% win rate

Xf9NN91 loses the most ELO on Mirage: −43 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 1.88 · Mirage

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
53% better than 61%
0.67 better than 21%
78.1 better than 39%
0.90 better than 14%
53% of 162 duels better than 65%
43% of 28 situations better than 64%
Dust 220
50% right on the average
0.72 better than 44%
84.6 better than 73%
0.99 better than 38%
68% of 66 duels better than 99%
42% of 12 situations better than 61%
Anubis19
26% better than 1%
0.64 better than 10%
72.0 better than 10%
0.88 better than 9%
36% of 53 duels better than 1%
33% of 15 situations better than 40%
Ancient16
44% better than 28%
0.69 better than 27%
77.2 better than 34%
0.97 better than 33%
45% of 49 duels better than 18%
38% of 13 situations right on the average
Inferno11
64% -
0.79 -
86.0 -
1.10-
69% of 35 duels -
33% of 6 situations -
Nuke9
56% -
0.65 -
73.6 -
0.88-
50% of 34 duels -
25% of 4 situations -
Cache8
38% -
0.65 -
80.9 -
0.88-
71% of 28 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xf9NN91 plays

Across 128 matches Xf9NN91 averages K/R 0.68, ADR 78.5 and a rating of 0.93. Biggest strength: Utility damage per round at 6.2, better than 89% of level 9 players. Most room to improve: Rating at 0.93, better than only 15% of level 9 players. Averages 14.6 kills per match with 54% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 35 of 128 matches the rating was 1.10 or higher (27%), in 65 it was below 0.90. In 108 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: October 2026 at 1.03. Xf9NN91 loses the most ELO on Mirage (−43 ELO, win rate 53%). Improved over the last three months: K/R +0.06, Rating +0.11. Got weaker: ELO −122. Unchanged in recent months: ADR at 78.9, Headshots at 54%, Win rate at 48%. Last 30 days: 19 matches, win rate 42%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.