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Xey

Guernsey
On FACEIT since 2016 416 matches tracked 126 matches in 30 days
Last updated:

How does Xey play?

Rating 0.90 (from 366 matches) K/R 0.66 ADR 74.6 from 416 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 366 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 11% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (341 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 38%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Weakness
Where do the kills come from?

0.91 K/D and so clearly below the average (1.05).

Headshot rate 43%−9 pp · Ø 52% better than 9%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.91−0.14 · Ø 1.05 better than 5%
Pistol kills per match 2.7
Zeus kills1 in 416 matches
Knife kills 3 in 416 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.6%).

2K rounds 11.2%−2.4 pp · Ø 13.6% better than 4%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 8%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 27x 4K, 0 aces in 341 matches

Utility and deaths

Average
Nades, flashes and deaths

7.8 utility damage per round and so well above the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 7.8+3.8 · Ø 4.0 better than 98%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 73%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +853
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, ADR −9.7, Headshots −2 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jan to May 2026.

Kills per round (K/R)

0.63
JanFebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.80. Last 3 months: 0.64 (at the start 0.76). Well below the average (0.75).

Patterns

From the last 416 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −246 ELO
92 matches · 50% win rate
On Anubis −120 ELO
85 matches · 54% win rate
On Tuesdays −142 ELO, win rate 46%

Xey loses the most ELO on Ancient: −246 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Ancient
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 7 wins in a row · Nuke
  4. Most kills in a match: 33 · Anubis

Maps in detail

from the last 416 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient92
50% better than 37%
0.63 better than 4%
71.1 better than 5%
0.84 better than 2%
44% of 315 duels better than 11%
38% of 40 situations right on the average
Cache87
57% better than 52%
0.65 better than 6%
75.9 better than 14%
0.90 better than 5%
49% of 287 duels better than 23%
29% of 38 situations better than 22%
Anubis85
54% right on the average
0.67 better than 14%
74.5 better than 15%
0.89 better than 6%
40% of 282 duels better than 4%
42% of 45 situations better than 58%
Nuke85
64% better than 74%
0.74 better than 35%
82.4 better than 47%
0.99 better than 23%
57% of 414 duels better than 69%
37% of 43 situations better than 42%
Inferno33
39% better than 4%
0.63 better than 2%
67.9 better than 1%
0.92 better than 3%
34% of 86 duels better than 1%
41% of 22 situations better than 54%
Mirage17
29% better than 1%
0.62 better than 4%
72.2 better than 9%
0.85-
40% of 55 duels better than 3%
50% of 8 situations better than 82%
Dust 211
45% -
0.51 -
64.9 -
0.72-
30% of 33 duels -
50% of 6 situations -
Vertigo3
33% -
0.66 -
70.7 -
1.00-
75% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xey plays

Across 416 matches Xey averages K/R 0.66 and ADR 74.6; the rating across the 366 rated matches is 0.90. Biggest strength: Utility damage per round at 7.8, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rating at 0.90, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 14.3 kills per match with 43% headshots. The strongest map is Nuke with a 64% win rate in 85 matches. In 78 of 366 matches the rating was 1.10 or higher (21%), in 187 it was below 0.90. In 341 matches with detailed stats: 27 4Ks and 0 aces. Best month by rating: July 2026 at 1.08. Xey loses the most ELO on Ancient (−246 ELO, win rate 50%). Things go best on Nuke (+171 ELO, win rate 64%). Match no. 4 of the day goes best: 60% win rate, −101 ELO. Improved over the last three months: ELO +853. Got weaker: K/R −0.12, ADR −9.7, Headshots −2 pp, Win rate −3 pp. Last 30 days: 126 matches, win rate 57%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.