Xenaarrr_

Mongolia
296 matches tracked 92 matches in 30 days
ELO ▼ 81
2,302
30-day peak: 2,498
Rank SEA ▼ 463 places
#2,197
Mongolia #438 in Mongolia
30 days · prev. #1,734 · best #1,692
Last updated:

How does Xenaarrr_ play?

Rating 1.01 K/R 0.74 ADR 80.5 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 296 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (223 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 94%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.00−0.02 · Ø 1.02 better than 35%
Pistol kills per match 2.9
Knife kills 3 in 296 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 57%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 35%
MVPs per match 2.2−0.1 · Ø 2.3 better than 35%
4Ks and aces 23x 4K, 1 ace in 223 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 13%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 9%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
Headshots at 60%
▼ Got worse
K/R −0.06, Rating −0.09, ADR −7.3

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.73 (at the start 0.79). Right on the average (0.73).

Patterns

From the last 296 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
57 matches · 56% win rate
On Ancient −3 ELO
55 matches · 58% win rate
Between 12:00 and 18:00 −2 ELO, win rate 49%
On Thursdays +28 ELO, win rate 42%

Xenaarrr_ loses the most ELO on Dust 2: −25 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Nuke
  2. Highest rating in a match: 1.99 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
56% better than 67%
0.75 right on the average
82.2 better than 57%
1.02 better than 44%
52% of 470 duels right on the average
40% of 58 situations better than 55%
Dust 257
56% better than 63%
0.67 better than 17%
74.9 better than 20%
0.91 better than 11%
45% of 233 duels better than 18%
45% of 33 situations better than 69%
Ancient55
58% better than 73%
0.78 better than 69%
82.5 better than 57%
1.07 better than 64%
46% of 237 duels better than 21%
35% of 37 situations better than 42%
Anubis33
42% better than 20%
0.80 better than 77%
87.5 better than 81%
1.06 better than 60%
62% of 161 duels better than 93%
40% of 25 situations better than 55%
Inferno19
47% better than 22%
0.65 better than 8%
70.0 better than 4%
0.92 better than 9%
51% of 59 duels better than 38%
57% of 7 situations better than 90%
Nuke13
46% -
0.84 -
86.5 -
1.12-
64% of 56 duels -
29% of 7 situations -
Cache9
56% -
0.67 -
72.3 -
0.88-
47% of 53 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xenaarrr_ plays

Across 296 matches Xenaarrr_ averages K/R 0.74, ADR 80.5 and a rating of 1.01. Biggest strength: Headshot rate at 60%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 60% headshots. The strongest map is Ancient with a 58% win rate in 55 matches. In 114 of 296 matches the rating was 1.10 or higher (39%), in 116 it was below 0.90. In 223 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: July 2026 at 1.15. Xenaarrr_ loses the most ELO on Dust 2 (−25 ELO, win rate 56%). Things go best on Mirage (+151 ELO, win rate 56%). Match no. 4 of the day goes best: 60% win rate, −27 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: K/R −0.06, Rating −0.09, ADR −7.3. Unchanged in recent months: Headshots at 60%. Last 30 days: 92 matches, win rate 52%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.