Xek

South Korea
On FACEIT since 2024 109 matches tracked 33 matches in 30 days
ELO
2,100
Peak across recorded matches: 2,145
Rank EU
#191,171
South Korea #2,558 in South Korea
Last updated:

How does Xek play?

Rating 1.12 (from 89 matches) K/R 0.81 ADR 84.0 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 89 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 76%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 4%
AWP share of kills 31%+19 pp · Ø 12% better than 97%
K/D 1.18+0.15 · Ø 1.03 better than 89%
Pistol kills per match 3.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 86%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 15x 4K, 0 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 53%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 80%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, Win rate +10 pp, ELO +76
= Stayed the same
Rating at 1.12
▼ Got worse
K/R −0.04, ADR −4.7

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.99. Last 3 months: 0.79 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
32 matches · 47% win rate
In match 1 of the day +38 ELO
41 matches · 44% win rate

Xek loses the most ELO on Mirage: −30 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 50 · Mirage
  3. Highest rating in a match: 2.27 · Ancient
  4. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
47% better than 32%
0.74 right on the average
79.3 better than 43%
1.05 better than 56%
55% of 136 duels better than 74%
46% of 28 situations better than 73%
Anubis29
59% better than 75%
0.84 better than 90%
85.8 better than 75%
1.17 better than 89%
62% of 107 duels better than 95%
16% of 19 situations better than 7%
Ancient16
69% better than 94%
0.85 better than 90%
88.6 better than 82%
1.24-
53% of 73 duels better than 59%
33% of 9 situations better than 39%
Dust 216
38% better than 12%
0.79 better than 74%
84.5 better than 69%
1.02-
55% of 55 duels better than 71%
0% of 4 situations better than 1%
Nuke11
45% -
0.90 -
87.2 -
1.22-
61% of 49 duels -
45% of 11 situations -
Inferno4
0% -
0.71 -
75.8 -
0.92-
50% of 10 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xek plays

Across 109 matches Xek averages K/R 0.81 and ADR 84.0; the rating across the 89 rated matches is 1.12. Biggest strength: K/D at 1.18, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 38% headshots. The strongest map is Ancient with a 69% win rate in 16 matches. In 42 of 89 matches the rating was 1.10 or higher (47%), in 22 it was below 0.90. In 82 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 1.37. Xek loses the most ELO on Mirage (−30 ELO, win rate 47%). Improved over the last three months: Headshots +7 pp, Win rate +10 pp, ELO +76. Got weaker: K/R −0.04, ADR −4.7. Unchanged in recent months: Rating at 1.12. Last 30 days: 33 matches, win rate 55%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.