Xav1Taps

Chile
On FACEIT since 2021 439 matches tracked 65 matches in 30 days
ELO ▲ 380
2,928
30-day peak: 3,002
Rank SA ▲ 837 places
#262
Chile #7 in Chile
30 days · prev. #1,099 · best #257
Last updated:

How does Xav1Taps play?

Rating 1.09 (from 212 matches) K/R 0.76 ADR 85.0 from 439 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 227 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 85%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.9 from the last 227
Knife kills 1 in 227 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 45%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 56%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 76x 4K, 9 aces in 299 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 67%
Enemies flashed per round 0.53+0.22 · Ø 0.31 better than 94%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.27, Win rate +5 pp, ELO +406
= Stayed the same
K/R at 0.76, ADR at 84.4
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.75).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −103 ELO
56 matches · 54% win rate
From match 5 of the day −50 ELO
65 matches · 49% win rate
Between 6:00 and 12:00 −106 ELO, win rate 36%
On Tuesdays −81 ELO, win rate 40%

Xav1Taps loses the most ELO on Mirage: −103 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Highest rating in a match: 2.16 · Mirage
  3. Most kills in a match: 49 · Cache

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 297
58% better than 67%
0.76 right on the average
86.5 better than 73%
1.07 right on the average
53% of 589 duels better than 55%
40% of 50 situations better than 55%
Mirage56
54% better than 53%
0.74 better than 42%
80.6 better than 43%
1.05 better than 48%
46% of 315 duels better than 17%
38% of 32 situations right on the average
Cache23
48% better than 25%
0.85 better than 76%
89.7 better than 71%
1.19 better than 73%
53% of 123 duels better than 43%
35% of 17 situations better than 37%
Anubis18
61% better than 73%
0.73 better than 39%
79.5 better than 38%
1.05 better than 48%
47% of 102 duels better than 22%
44% of 9 situations better than 65%
Ancient14
50% -
0.75 -
83.0 -
1.05-
45% of 82 duels -
50% of 8 situations -
Nuke10
70% -
0.83 -
91.9 -
1.14-
51% of 75 duels -
17% of 6 situations -
Inferno9
56% -
0.68 -
74.8 -
1.00-
56% of 54 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xav1Taps plays

Across 439 matches Xav1Taps averages K/R 0.76 and ADR 85.0; the rating across the 212 rated matches is 1.09. Biggest strength: Headshot rate at 58%, better than 85% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 58% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 103 of 227 matches the rating was 1.10 or higher (45%), in 68 it was below 0.90. In 299 matches with detailed stats: 76 4Ks and 9 aces. Best month by rating: October 2026 at 1.10. Xav1Taps loses the most ELO on Mirage (−103 ELO, win rate 54%). Things go best in match 2 of the day (+170 ELO, win rate 64%). Match no. 3 of the day goes best: 67% win rate, +1 ELO. Improved over the last three months: Rating +0.27, Win rate +5 pp, ELO +406. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.76, ADR at 84.4. Last 30 days: 65 matches, win rate 68%, net ELO +368.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.