Xassa

Ukraine
On FACEIT since 2017 448 matches tracked 81 matches in 30 days
ELO ▲ 242
2,184
30-day peak: 2,408
Rank EU
#148,434
Ukraine #5,864 in Ukraine
Last updated:

How does Xassa play?

Rating 0.97 K/R 0.68 ADR 79.2 from 448 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 448 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (363 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 18%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.6
Knife kills 35 in 448 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 20%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 43x 4K, 1 ace in 363 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.98, ADR at 78.5, Headshots at 43%, Win rate at 50%
▼ Got worse
ELO −153

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: July 2026 with 0.72. Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 448 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −209 ELO
46 matches · 39% win rate
On Cache −24 ELO
30 matches · 43% win rate
Between 12:00 and 18:00 −100 ELO, win rate 44%
On Saturdays −28 ELO, win rate 44%

Xassa loses the most ELO on Inferno: −209 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Recorded match no. 250 · Cache
  3. Longest win streak: 8 wins in a row · Ancient
  4. Highest rating in a match: 2.32 · Dust 2

Maps in detail

from the last 448 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2138
59% better than 75%
0.70 better than 31%
82.8 better than 62%
1.01 better than 44%
57% of 802 duels better than 80%
45% of 88 situations better than 70%
Mirage117
46% better than 30%
0.67 better than 21%
77.7 better than 36%
0.98 better than 33%
48% of 595 duels better than 33%
39% of 74 situations better than 53%
Anubis52
50% better than 44%
0.63 better than 8%
74.7 better than 18%
0.88 better than 8%
50% of 258 duels better than 42%
30% of 33 situations better than 29%
Nuke49
47% better than 22%
0.66 better than 14%
75.2 better than 22%
0.92 better than 15%
49% of 253 duels better than 31%
48% of 27 situations better than 71%
Inferno46
39% better than 10%
0.72 better than 42%
84.8 better than 65%
1.01 better than 43%
51% of 223 duels better than 42%
32% of 31 situations better than 35%
Cache30
43% -
0.66 -
79.8 -
0.94-
58% of 154 duels -
59% of 17 situations -
Ancient16
38% better than 11%
0.58 better than 1%
67.2 better than 2%
0.85 better than 5%
54% of 76 duels better than 64%
50% of 8 situations better than 81%

Compared with players on the same level who have at least 15 matches on the map.

How Xassa plays

Across 448 matches Xassa averages K/R 0.68, ADR 79.2 and a rating of 0.97. Biggest strength: Rounds with first kill at 13%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 43% headshots. The strongest map is Dust 2 with a 59% win rate in 138 matches. In 142 of 448 matches the rating was 1.10 or higher (32%), in 201 it was below 0.90. In 363 matches with detailed stats: 43 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. Xassa loses the most ELO on Inferno (−209 ELO, win rate 39%). Things go best in match 1 of the day (+103 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +103 ELO. Got weaker: ELO −153. Unchanged in recent months: K/R at 0.68, Rating at 0.98, ADR at 78.5, Headshots at 43%, Win rate at 50%. Last 30 days: 81 matches, win rate 49%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.