Xas0zh

Russia
On FACEIT since 2023 66 matches tracked 26 matches in 30 days
Last updated:

How does Xas0zh play?

Rating 1.04 (from 46 matches) K/R 0.68 ADR 73.7 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 46 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

Level 7

Compared with 1,331 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 68%

Clutch

Average
Last one alive

15% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 15%−23 pp · Ø 38% better than 1%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (0.99).

Headshot rate 44%−2 pp · Ø 46% better than 40%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.93−0.06 · Ø 0.99 better than 25%
Pistol kills per match 2.1
Knife kills 4 in 66 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.8%).

2K rounds 14.2%+1.2 pp · Ø 13.0% better than 78%
3K rounds 4.7%+0.9 pp · Ø 3.8% better than 82%
MVPs per match 2.1−0.1 · Ø 2.2 better than 38%
4Ks and aces 6x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 9%
Enemies flashed per round 0.18−0.08 · Ø 0.26 better than 26%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.23, ADR +21.1, ELO +517
= Stayed the same
Rating at 1.04, Headshots at 44%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Feb to Aug 2026.

Kills per round (K/R)

0.70
FebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.94. Last 3 months: 0.77 (at the start 0.54). Clearly above the average (0.72).

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 41 · Anubis
  3. Highest rating in a match: 1.77 · Mirage

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
54% better than 64%
0.66 better than 19%
72.5 better than 16%
1.00 right on the average
47% of 79 duels better than 31%
33% of 9 situations better than 38%
Dust 217
41% better than 19%
0.67 better than 24%
72.7 better than 16%
1.06-
49% of 55 duels better than 42%
0% of 8 situations better than 1%
Anubis15
53% better than 60%
0.76 better than 74%
78.6 better than 46%
1.12-
62% of 50 duels better than 96%
14% of 7 situations better than 7%
Ancient5
60% -
0.63 -
69.7 -
1.00-
54% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xas0zh plays

Across 66 matches Xas0zh averages K/R 0.68 and ADR 73.7; the rating across the 46 rated matches is 1.04. Biggest strength: 3K rounds at 4.7%, better than 82% of level 7 players. Most room to improve: Clutch 1v1 won at 15%, better than only 1% of level 7 players. Averages 15.1 kills per match with 44% headshots. The strongest map is Mirage with a 54% win rate in 26 matches. In 18 of 46 matches the rating was 1.10 or higher (39%), in 17 it was below 0.90. In 46 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.21. Things go best on Mirage (+29 ELO, win rate 54%). Improved over the last three months: K/R +0.23, ADR +21.1, ELO +517. Unchanged in recent months: Rating at 1.04, Headshots at 44%, Win rate at 50%. Last 30 days: 26 matches, win rate 54%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.