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Xaraba0

Georgia
On FACEIT since 2026 213 matches tracked 11 matches in 30 days
Last updated:

How does Xaraba0 play?

Rating 1.06 K/R 0.78 ADR 81.3 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 213 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 16%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 32%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.8
Knife kills 6 in 213 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 54%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 71%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 35x 4K, 2 aces in 167 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 18%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 32%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp, ELO +166
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.17, ADR −10.0, Win rate −8 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: July 2026 with 0.87. Last 3 months: 0.72 (at the start 0.85). Just below the average (0.74).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −24 ELO
50 matches · 60% win rate
On Ancient −24 ELO
27 matches · 48% win rate
Between 12:00 and 18:00 −52 ELO, win rate 47%
On Fridays −23 ELO, win rate 45%

Xaraba0 loses the most ELO on Anubis: −24 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Ancient
  2. Recorded match no. 100 · Ancient
  3. Reached level 10 · Ancient
  4. Longest win streak: 11 wins in a row · Nuke
  5. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
55% better than 60%
0.81 better than 78%
84.6 better than 66%
1.15 better than 80%
57% of 309 duels better than 79%
35% of 34 situations better than 41%
Anubis50
60% better than 74%
0.78 better than 66%
81.4 better than 48%
1.08 better than 64%
54% of 268 duels better than 64%
54% of 28 situations better than 86%
Mirage33
42% better than 14%
0.78 better than 66%
79.7 better than 42%
1.02 better than 44%
57% of 198 duels better than 80%
17% of 12 situations better than 5%
Ancient27
48% better than 33%
0.74 better than 44%
79.3 better than 36%
0.99 better than 33%
49% of 134 duels better than 35%
30% of 20 situations better than 30%
Cache20
55% better than 52%
0.74 right on the average
80.5 better than 49%
1.00 better than 38%
51% of 109 duels better than 45%
38% of 16 situations right on the average
Nuke19
63% better than 73%
0.81 better than 73%
83.9 better than 64%
1.11 better than 69%
56% of 110 duels better than 67%
44% of 18 situations better than 67%
Inferno8
0% -
0.67 -
71.0 -
0.90-
37% of 46 duels -
33% of 3 situations -
Vertigo3
33% -
0.70 -
77.5 -
0.90-
50% of 14 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xaraba0 plays

Across 213 matches Xaraba0 averages K/R 0.78, ADR 81.3 and a rating of 1.06. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 47% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 85 of 213 matches the rating was 1.10 or higher (40%), in 75 it was below 0.90. In 167 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: July 2026 at 1.21. Xaraba0 loses the most ELO on Anubis (−24 ELO, win rate 60%). Things go best on Cache (+19 ELO, win rate 55%). Match no. 3 of the day goes best: 63% win rate, −22 ELO. Improved over the last three months: Headshots +7 pp, ELO +166. Got weaker: K/R −0.13, Rating −0.17, ADR −10.0, Win rate −8 pp. Last 30 days: 11 matches, win rate 45%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.