Xana_

Australia
115 matches tracked 14 matches in 30 days
ELO ▼ 51
2,242
30-day peak: 2,293
Rank OCE ▲ 67 places
#597
Australia #321 in Australia
30 days · prev. #664 · best #588
Last updated:

How does Xana_ play?

Rating 1.09 (from 95 matches) K/R 0.76 ADR 82.5 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 95 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 54%+3 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 72%
AWP share of kills 0%−10 pp · Ø 10% better than 1%
K/D 1.07+0.05 · Ø 1.02 better than 68%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.0%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 22%
3K rounds 5.3%+1.3 pp · Ø 4.0% better than 92%
MVPs per match 2.5+0.2 · Ø 2.3 better than 75%
4Ks and aces 12x 4K, 0 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 80%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, ADR +4.8, Win rate +8 pp
= Stayed the same
Headshots at 53%
▼ Got worse
ELO −169

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.96
JanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.96. Last 3 months: 0.76 (at the start 0.71). Slightly above the average (0.73).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +41 ELO, win rate 44%
On Sundays +17 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 9 wins in a row · Cache
  4. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
42% better than 18%
0.74 right on the average
84.1 better than 68%
1.03 right on the average
48% of 123 duels better than 31%
43% of 7 situations better than 64%
Ancient24
63% better than 84%
0.75 better than 58%
81.7 better than 57%
1.11 better than 81%
61% of 90 duels better than 94%
50% of 6 situations better than 82%
Anubis20
60% better than 76%
0.82 better than 88%
84.9 better than 74%
1.22 better than 96%
57% of 65 duels better than 80%
33% of 3 situations better than 36%
Cache17
59% -
0.77 -
82.6 -
1.16-
52% of 79 duels -
38% of 8 situations -
Dust 217
53% better than 59%
0.77 better than 69%
79.9 better than 49%
1.09 better than 73%
52% of 65 duels better than 57%
71% of 7 situations better than 98%
Nuke4
25% -
0.78 -
91.7 -
1.06-
50% of 24 duels -
-
Inferno3
0% -
0.58 -
67.8 -
0.46-
29% of 7 duels -
-
Overpass3
67% -
0.76 -
81.7 -
0.64-
38% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xana_ plays

Across 115 matches Xana_ averages K/R 0.76 and ADR 82.5; the rating across the 95 rated matches is 1.09. Biggest strength: 3K rounds at 5.3%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 53% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 45 of 95 matches the rating was 1.10 or higher (47%), in 32 it was below 0.90. In 54 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: October 2026 at 1.38. Things go best on Ancient (+75 ELO, win rate 63%). Match no. 1 of the day goes best: 57% win rate. Improved over the last three months: K/R +0.05, ADR +4.8, Win rate +8 pp. Got weaker: ELO −169. Unchanged in recent months: Headshots at 53%. Last 30 days: 14 matches, win rate 43%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.