XampleAWP

Togo
On FACEIT since 2021 181 matches tracked 111 matches in 30 days
Last updated:
Next update possible in 16m 27s

How does XampleAWP play?

Rating 1.16 (from 131 matches) K/R 0.79 ADR 82.1 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 131 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 32% weak 0.75 to 0.89 13% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 95%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 42%+30 pp · Ø 12% better than 99%
K/D 1.17+0.14 · Ø 1.03 better than 86%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 87%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 25x 4K, 5 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 58%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.06, ADR +7.8, Win rate +11 pp, ELO +205
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Oct to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.82 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −18 ELO
61 matches · 56% win rate
On Saturdays ±0 ELO, win rate 42%

XampleAWP loses the most ELO on Dust 2: −18 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Anubis
  2. Most kills in a match: 35 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Reached level 10 · Dust 2
  5. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
56% better than 69%
0.82 better than 82%
87.2 better than 77%
1.24 better than 93%
66% of 228 duels better than 98%
57% of 35 situations better than 91%
Anubis54
63% better than 85%
0.79 better than 73%
81.8 better than 55%
1.12 better than 77%
60% of 208 duels better than 92%
44% of 36 situations better than 66%
Cache17
35% -
0.70 -
75.7 -
0.91-
49% of 41 duels -
0% of 1 situations -
Inferno16
38% better than 5%
0.75 better than 53%
75.2 better than 19%
1.13-
58% of 73 duels better than 73%
29% of 17 situations better than 28%
Mirage16
25% better than 1%
0.74 right on the average
77.6 better than 33%
1.07-
55% of 64 duels better than 72%
17% of 12 situations better than 5%
Ancient8
75% -
0.90 -
84.4 -
1.35-
58% of 33 duels -
40% of 15 situations -
Nuke3
0% -
0.83 -
81.8 -
0.98-
50% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How XampleAWP plays

Across 181 matches XampleAWP averages K/R 0.79 and ADR 82.1; the rating across the 131 rated matches is 1.16. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 40% headshots. The strongest map is Anubis with a 63% win rate in 54 matches. In 64 of 131 matches the rating was 1.10 or higher (49%), in 25 it was below 0.90. In 125 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: October 2026 at 1.20. XampleAWP loses the most ELO on Dust 2 (−18 ELO, win rate 56%). Improved over the last three months: K/R +0.09, Rating +0.06, ADR +7.8, Win rate +11 pp, ELO +205. Got weaker: Headshots −5 pp. Last 30 days: 111 matches, win rate 56%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.