XakeF

Tajikistan
On FACEIT since 2022 249 matches tracked 37 matches in 30 days
ELO ▲ 163
2,066
30-day peak: 2,066
Rank EU
#214,542
Tajikistan #504 in Tajikistan
Last updated:

How does XakeF play?

Rating 0.92 K/R 0.66 ADR 78.1 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 249 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Weakness
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.91−0.12 · Ø 1.03 better than 12%
Pistol kills per match 2.7
Knife kills 3 in 249 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 25x 4K, 1 ace in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

8.6 utility damage per round and so well above the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 8.6+4.3 · Ø 4.3 better than 99%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 83%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +6.2, Headshots +4 pp, Win rate +6 pp, ELO +276
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months: 0.70 (at the start 0.64). Slightly below the average (0.74).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
71 matches · 52% win rate
On Ancient −37 ELO
45 matches · 47% win rate
On Wednesdays −56 ELO, win rate 29%

XakeF loses the most ELO on Mirage: −50 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 2.02 · Inferno
  3. Recorded match no. 100 · Ancient
  4. Reached level 10 · Inferno
  5. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
52% right on the average
0.66 better than 16%
76.2 better than 27%
0.92 better than 16%
41% of 229 duels better than 6%
43% of 40 situations better than 65%
Dust 263
52% right on the average
0.66 better than 16%
78.7 better than 38%
0.92 better than 15%
46% of 254 duels better than 23%
24% of 37 situations better than 14%
Ancient45
47% better than 35%
0.70 better than 29%
81.3 better than 51%
0.98 better than 35%
44% of 184 duels better than 14%
32% of 28 situations better than 32%
Anubis30
57% better than 67%
0.65 better than 12%
77.9 better than 33%
0.90 better than 12%
40% of 117 duels better than 5%
40% of 15 situations better than 57%
Nuke18
39% better than 8%
0.60 better than 2%
71.0 better than 6%
0.84 better than 2%
49% of 73 duels better than 34%
43% of 7 situations better than 63%
Inferno13
38% -
0.77 -
89.4 -
1.05-
47% of 57 duels -
22% of 9 situations -
Cache7
57% -
0.57 -
70.0 -
0.79-
43% of 30 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XakeF plays

Across 249 matches XakeF averages K/R 0.66, ADR 78.1 and a rating of 0.92. Biggest strength: Utility damage per round at 8.6, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 50% headshots. The strongest map is Anubis with a 57% win rate in 30 matches. In 60 of 249 matches the rating was 1.10 or higher (24%), in 117 it was below 0.90. In 166 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: November 2026 at 1.04. XakeF loses the most ELO on Mirage (−50 ELO, win rate 52%). Things go best on Anubis (+23 ELO, win rate 57%). From match no. 5 of the day on, things go best: 55% win rate, −90 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +6.2, Headshots +4 pp, Win rate +6 pp, ELO +276. Last 30 days: 37 matches, win rate 57%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.