XXBo_0

AU
220 matches tracked
Last updated:

How does XXBo_0 play?

Rating 0.95 K/R 0.67 ADR 73.4 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 220 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 87%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 6%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 86%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.96−0.07 · Ø 1.03 better than 24%
Pistol kills per match 3.1
Knife kills 4 in 220 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 6%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 12%
MVPs per match 2.9+0.5 · Ø 2.4 better than 95%
4Ks and aces 21x 4K, 6 aces in 220 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 29%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether XXBo_0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 220 matches, all from the last 3 months.

Kills per round (K/R)

0.64
AugSepOct

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −163 ELO
31 matches · 48% win rate
In match 2 of the day −21 ELO
30 matches · 43% win rate
On Sundays −57 ELO, win rate 33%

XXBo_0 loses the most ELO on Ancient: −163 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.03 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Reached level 10 · Mirage
  5. Most kills in a match: 32 · Vertigo

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
58% better than 76%
0.68 better than 22%
74.0 better than 18%
0.95 better than 23%
41% of 327 duels better than 6%
50% of 40 situations better than 82%
Dust 239
46% better than 30%
0.67 better than 19%
71.5 better than 10%
0.94 better than 19%
45% of 142 duels better than 20%
42% of 24 situations better than 62%
Ancient31
48% better than 37%
0.70 better than 29%
75.5 better than 21%
0.92 better than 15%
43% of 160 duels better than 10%
50% of 22 situations better than 82%
Inferno20
50% better than 37%
0.75 better than 63%
82.1 better than 61%
1.08 better than 69%
46% of 78 duels better than 19%
55% of 11 situations better than 83%
Anubis15
60% better than 75%
0.72 better than 39%
76.5 better than 23%
1.00 better than 37%
44% of 59 duels better than 14%
25% of 8 situations better than 21%
Aim_redline_faceit11
36% -
0.45 -
56.2 -
0.75-
45% of 253 duels -
45% of 253 situations -
Nuke6
17% -
0.69 -
82.3 -
0.92-
54% of 35 duels -
50% of 4 situations -
Cache5
60% -
0.73 -
75.9 -
1.09-
47% of 17 duels -
50% of 2 situations -
Vertigo3
67% -
0.95 -
96.4 -
1.43-
67% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XXBo_0 plays

Across 220 matches XXBo_0 averages K/R 0.67, ADR 73.4 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 46%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 56% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 68 of 220 matches the rating was 1.10 or higher (31%), in 103 it was below 0.90. In 220 matches with detailed stats: 21 4Ks and 6 aces. XXBo_0 loses the most ELO on Ancient (−163 ELO, win rate 48%). Things go best in match 1 of the day (+165 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +165 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.