XSENSUS1

Georgia
FACEIT verified FACEIT verified On FACEIT since 2026 271 matches tracked 99 matches in 30 days
Last updated:

How does XSENSUS1 play?

Rating 1.00 K/R 0.74 ADR 81.5 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 271 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 49%−2 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just above the average (47%).

Headshot rate 48%+1 pp · Ø 47% better than 54%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.99−0.02 · Ø 1.01 better than 46%
Pistol kills per match 2.6
Knife kills 1 in 271 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 45%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 66%
MVPs per match 2.1−0.2 · Ø 2.3 better than 33%
4Ks and aces 41x 4K, 6 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.27).

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 31%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 13%
Deaths per round 75%+3 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 8 average
Whether XSENSUS1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 271 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: September 2026 with 0.76.

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −107 ELO
35 matches · 43% win rate
In match 3 of the day −89 ELO
40 matches · 38% win rate
Between 18:00 and 24:00 −5 ELO, win rate 41%
On Saturdays −81 ELO, win rate 38%

XSENSUS1 loses the most ELO on Ancient: −107 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Highest rating in a match: 2.00 · Dust 2
  3. Most kills in a match: 38 · Anubis
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
44% better than 24%
0.75 better than 61%
82.8 better than 65%
1.02 better than 52%
52% of 375 duels better than 60%
41% of 54 situations better than 61%
Mirage78
50% right on the average
0.74 better than 53%
82.2 better than 61%
1.02 right on the average
50% of 415 duels better than 46%
37% of 35 situations better than 46%
Anubis44
52% better than 48%
0.71 better than 39%
80.2 better than 48%
0.97 better than 33%
48% of 260 duels better than 34%
33% of 30 situations better than 39%
Ancient35
43% better than 26%
0.75 better than 67%
81.7 better than 60%
1.03 better than 67%
50% of 161 duels right on the average
52% of 23 situations better than 85%
Inferno13
23% -
0.72 -
80.4 -
0.96-
43% of 51 duels -
33% of 6 situations -
Cache10
40% -
0.71 -
80.4 -
0.96-
51% of 53 duels -
43% of 7 situations -
Nuke10
60% -
0.71 -
75.0 -
0.91-
29% of 35 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XSENSUS1 plays

Across 271 matches XSENSUS1 averages K/R 0.74, ADR 81.5 and a rating of 1.00. Most room to improve: Deaths per round at 75%, better than only 22% of level 8 players. Averages 16.2 kills per match with 48% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 102 of 271 matches the rating was 1.10 or higher (38%), in 107 it was below 0.90. In 271 matches with detailed stats: 41 4Ks and 6 aces. Best month by rating: September 2026 at 1.02. XSENSUS1 loses the most ELO on Ancient (−107 ELO, win rate 43%). Things go best on Anubis (+146 ELO, win rate 52%). Match no. 2 of the day goes best: 52% win rate, +110 ELO. Last 30 days: 99 matches, win rate 47%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.