XM1014-4Life

Norway
On FACEIT since 2022 253 matches tracked 76 matches in 30 days
Last updated:

How does XM1014-4Life play?

Rating 1.04 (from 204 matches) K/R 0.74 ADR 77.9 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 204 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 18%+6 pp · Ø 12% better than 83%
K/D 1.03−0.01 · Ø 1.04 better than 44%
Pistol kills per match 3.5
Knife kills 4 in 253 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 60%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.1−0.3 · Ø 2.4 better than 23%
4Ks and aces 48x 4K, 3 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.30).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 5%
Enemies flashed per round 0.09−0.21 · Ø 0.30 better than 3%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05
= Stayed the same
Rating at 1.05, ADR at 79.5, Headshots at 55%, Win rate at 50%
▼ Got worse
ELO −123

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −61 ELO
25 matches · 24% win rate
In match 3 of the day −60 ELO
34 matches · 44% win rate
Between 18:00 and 24:00 +120 ELO, win rate 44%
On Fridays −90 ELO, win rate 37%

XM1014-4Life loses the most ELO in match 4 of the day: −61 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 45 · Ancient
  3. Highest rating in a match: 2.43 · Ancient
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
46% better than 28%
0.73 better than 42%
77.6 better than 31%
1.05 better than 53%
53% of 329 duels better than 59%
29% of 48 situations better than 24%
Ancient56
48% better than 34%
0.77 better than 60%
81.7 better than 49%
1.08 better than 63%
49% of 185 duels better than 36%
33% of 30 situations better than 39%
Anubis26
42% better than 17%
0.66 better than 13%
70.8 better than 7%
0.93 better than 17%
46% of 92 duels better than 20%
18% of 11 situations better than 10%
Inferno25
52% better than 38%
0.74 better than 43%
76.2 better than 17%
1.08 better than 52%
49% of 102 duels better than 29%
29% of 7 situations better than 26%
Nuke20
55% right on the average
0.77 better than 56%
81.1 better than 45%
1.05 right on the average
55% of 108 duels better than 65%
38% of 13 situations better than 47%
Cache18
56% better than 45%
0.80 better than 73%
81.3 right on the average
1.17 better than 81%
58% of 67 duels better than 79%
30% of 10 situations better than 28%
Dust 216
56% better than 65%
0.70 better than 28%
73.7 better than 14%
0.90-
40% of 70 duels better than 4%
64% of 11 situations better than 96%
Overpass5
60% -
0.81 -
78.8 -
0.74-
45% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XM1014-4Life plays

Across 253 matches XM1014-4Life averages K/R 0.74 and ADR 77.9; the rating across the 204 rated matches is 1.04. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 55% headshots. The strongest map is Dust 2 with a 56% win rate in 16 matches. In 89 of 204 matches the rating was 1.10 or higher (44%), in 75 it was below 0.90. In 183 matches with detailed stats: 48 4Ks and 3 aces. Best month by rating: October 2026 at 1.11. XM1014-4Life loses the most ELO in match 4 of the day (−61 ELO, win rate 24%). Things go best in match 2 of the day (+114 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, +114 ELO. Improved over the last three months: K/R +0.05. Got weaker: ELO −123. Unchanged in recent months: Rating at 1.05, ADR at 79.5, Headshots at 55%, Win rate at 50%. Last 30 days: 76 matches, win rate 49%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.