XLr-8

USA
On FACEIT since 2021 233 matches tracked 78 matches in 30 days
Last updated:

How does XLr-8 play?

Rating 1.00 K/R 0.73 ADR 80.7 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 233 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average.
Multi-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

Level 7

Compared with 1,312 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 14%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 14%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.96−0.05 · Ø 1.01 better than 36%
Pistol kills per match 2.7
Knife kills 4 in 233 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 12.9%−0.3 pp · Ø 13.2% better than 43%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 67%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 35x 4K, 3 aces in 147 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 16%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 34%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 23%
Deaths per round 76%+4 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.06, Rating +0.08, ADR +4.7, Win rate +9 pp, ELO +158
= Stayed the same
Headshots at 40%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.76 (at the start 0.70). Slightly above the average (0.73).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −84 ELO
36 matches · 44% win rate
On Dust 2 −76 ELO
25 matches · 44% win rate
Between 12:00 and 18:00 +48 ELO, win rate 38%
On Wednesdays +80 ELO, win rate 41%

XLr-8 loses the most ELO on Anubis: −84 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.25 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
46% better than 33%
0.73 right on the average
79.4 better than 49%
1.01 better than 52%
48% of 311 duels better than 35%
25% of 40 situations better than 18%
Anubis36
44% better than 32%
0.71 better than 41%
78.8 better than 42%
0.99 better than 45%
40% of 156 duels better than 6%
19% of 16 situations better than 11%
Inferno36
50% better than 45%
0.78 better than 79%
83.5 better than 72%
1.06 better than 72%
51% of 166 duels right on the average
30% of 10 situations better than 33%
Ancient25
48% better than 39%
0.70 better than 30%
81.3 better than 50%
0.91 better than 17%
44% of 117 duels better than 13%
29% of 7 situations better than 27%
Dust 225
44% better than 29%
0.70 better than 35%
80.7 better than 52%
0.96 better than 30%
38% of 130 duels better than 3%
13% of 16 situations better than 3%
Cache22
50% better than 38%
0.75 right on the average
79.1 better than 39%
1.02 better than 45%
40% of 121 duels better than 10%
50% of 8 situations better than 77%
Nuke19
68% better than 88%
0.72 better than 42%
83.7 better than 64%
0.99 better than 42%
44% of 113 duels better than 15%
46% of 13 situations better than 67%

Compared with players on the same level who have at least 15 matches on the map.

How XLr-8 plays

Across 233 matches XLr-8 averages K/R 0.73, ADR 80.7 and a rating of 1.00. Most room to improve: Opening duels won at 45%, better than only 12% of level 7 players. Averages 16.2 kills per match with 39% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 77 of 233 matches the rating was 1.10 or higher (33%), in 90 it was below 0.90. In 147 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: October 2026 at 1.11. XLr-8 loses the most ELO on Anubis (−84 ELO, win rate 44%). Things go best on Mirage (+93 ELO, win rate 46%). Improved over the last three months: K/R +0.06, Rating +0.08, ADR +4.7, Win rate +9 pp, ELO +158. Unchanged in recent months: Headshots at 40%. Last 30 days: 78 matches, win rate 53%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.