XL0

North Macedonia
On FACEIT since 2014 110 matches tracked 69 matches in 30 days
ELO ▲ 155
2,576
30-day peak: 2,576
Rank EU
#42,937
North Macedonia #166 in North Macedonia
Last updated:

How does XL0 play?

Rating 1.11 (from 109 matches) K/R 0.78 ADR 83.9 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 109 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 15%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 60%+8 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 77%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 46%−5 pp · Ø 51% better than 22%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.17+0.12 · Ø 1.05 better than 83%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.5%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 74%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.3−0.1 · Ø 2.4 better than 41%
4Ks and aces 10x 4K, 2 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 79%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 56%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +4.1, Win rate +17 pp, ELO +206
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.75).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −20 ELO
32 matches · 44% win rate
On Saturdays +29 ELO, win rate 48%

XL0 loses the most ELO in match 1 of the day: −20 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 41 · Dust 2
  4. Highest rating in a match: 2.20 · Dust 2

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
62% better than 81%
0.82 better than 79%
88.6 better than 80%
1.19 better than 86%
63% of 185 duels better than 94%
48% of 31 situations better than 75%
Mirage25
36% better than 4%
0.68 better than 18%
75.4 better than 19%
0.94 better than 17%
54% of 112 duels better than 64%
21% of 14 situations better than 8%
Anubis15
40% -
0.76 -
80.6 -
1.08-
52% of 52 duels -
33% of 18 situations -
Ancient12
58% -
0.75 -
84.2 -
1.08-
55% of 67 duels -
42% of 12 situations -
Nuke6
83% -
0.90 -
88.8 -
1.39-
75% of 20 duels -
0% of 4 situations -
Cache5
60% -
0.91 -
93.1 -
1.25-
61% of 18 duels -
50% of 6 situations -
Inferno5
80% -
0.75 -
80.0 -
1.09-
63% of 16 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XL0 plays

Across 110 matches XL0 averages K/R 0.78 and ADR 83.9; the rating across the 109 rated matches is 1.11. Biggest strength: Opening duels won at 60%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 46% headshots. The strongest map is Dust 2 with a 62% win rate in 42 matches. In 55 of 109 matches the rating was 1.10 or higher (50%), in 32 it was below 0.90. In 77 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: November 2026 at 1.13. XL0 loses the most ELO in match 1 of the day (−20 ELO, win rate 44%). Things go best in match 3 of the day (+60 ELO, win rate 60%). Match no. 2 of the day goes best: 70% win rate, +25 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +4.1, Win rate +17 pp, ELO +206. Got weaker: Headshots −2 pp. Last 30 days: 69 matches, win rate 61%, net ELO +95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.