XKolacik

Czech Republic
On FACEIT since 2019 145 matches tracked 27 matches in 30 days
ELO ▲ 104
2,094
30-day peak: 2,118
Rank EU
#197,217
Czech Republic #1,654 in Czech Republic
Last updated:

How does XKolacik play?

Rating 1.07 K/R 0.76 ADR 79.6 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 145 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (49%).

Headshot rate 35%−14 pp · Ø 49% better than 1%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 1.12+0.09 · Ø 1.03 better than 78%
Pistol kills per match 3.1
Knife kills 1 in 145 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 80%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 16x 4K, 2 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 30%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 23%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.11, ADR +4.8, ELO +123
= Stayed the same
Headshots at 35%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.78 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −47 ELO
23 matches · 61% win rate
In match 3 of the day −21 ELO
24 matches · 33% win rate
On Thursdays −22 ELO, win rate 41%

XKolacik loses the most ELO on Dust 2: −47 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Inferno
  2. Most kills in a match: 32 · Nuke
  3. Reached level 10 · Anubis
  4. Recorded match no. 100 · Nuke
  5. Longest win streak: 4 wins in a row · Vertigo

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno30
50% better than 39%
0.78 better than 62%
81.9 better than 46%
1.08 better than 58%
56% of 80 duels better than 67%
43% of 23 situations better than 59%
Cache24
58% better than 59%
0.79 better than 69%
80.9 better than 46%
1.13 better than 73%
51% of 80 duels better than 37%
63% of 19 situations better than 91%
Dust 223
61% better than 82%
0.80 better than 76%
80.8 better than 50%
1.13 better than 77%
68% of 68 duels better than 99%
31% of 16 situations better than 30%
Mirage23
61% better than 83%
0.77 better than 65%
79.4 better than 43%
1.08 better than 68%
51% of 63 duels right on the average
30% of 10 situations better than 26%
Anubis16
13% better than 1%
0.61 better than 4%
69.0 better than 4%
0.82 better than 2%
47% of 45 duels better than 22%
71% of 7 situations better than 98%
Ancient14
36% -
0.76 -
81.2 -
1.06-
64% of 50 duels -
33% of 18 situations -
Nuke10
60% -
0.81 -
81.6 -
1.17-
63% of 40 duels -
33% of 9 situations -
Vertigo5
40% -
0.72 -
77.3 -
0.97-
52% of 21 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XKolacik plays

Across 145 matches XKolacik averages K/R 0.76, ADR 79.6 and a rating of 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 35% headshots. The strongest map is Mirage with a 61% win rate in 23 matches. In 64 of 145 matches the rating was 1.10 or higher (44%), in 44 it was below 0.90. In 122 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. XKolacik loses the most ELO on Dust 2 (−47 ELO, win rate 61%). Things go best on Mirage (+27 ELO, win rate 61%). Improved over the last three months: K/R +0.06, Rating +0.11, ADR +4.8, ELO +123. Unchanged in recent months: Headshots at 35%, Win rate at 50%. Last 30 days: 27 matches, win rate 56%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.